Tiny Towers is an active incremental game where you defend your tiny fortress from hordes of tiny mobs.

(Note: There are issues in the web build that do not exist on desktop. This demo is not fully indicative of the quality of the final product)

Strategically place defensive towers & acquire gold by defeating enemies.


Unlock powerful new upgrades & abilities in the skill tree.

Progress through multiple different biomes.


Playtest Features (v0.3.2)

  • Skill Tree
  • Numbers go up
  • Addictive gameplay
  • Cute mobs
  • Scary mobs
  • Demo takes ~30 mins to complete
  • (Full game will have ~5 biomes)






StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.7 out of 5 stars
(249 total ratings)
AuthorsDavid Elliot, romeo2487
GenreStrategy
Made withGodot
Tags2D, Clicker, Idle, Incremental, Indie, No AI, Pixel Art, Short, Singleplayer, Tower Defense
LinksSteam
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

Tiny Towers demo.zip 132 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 87 · Next page

slime

Hello, David! Is there any way I can contact you directly regarding the game? Thanks a lot, and great demo, by the way!

actually fun strategy

Hello ! I really like your game. I am a French translator so if you want some translation, don't hesitate to answer me.

I can see myself sinking weeks into this game

So fun i love the visuals too. Wishlisted immediately 

fantastic game, love the haptics, polish and simplicity in everything. Can't wait for the full version

Fun game, great job!

Great aesthetics and gameplay. Really like this take on the Tower Defense genre. As charming as it is addicting.

Very nice aesthetics, but I could fry pancakes on my laptop with this on bro. 

Great art style and fun gameplay. Looking forward to a full release. Hope it continues the trend of getting more and more towers with maps getting bigger and bigger to accommodate that.

Very fun demo, looking forward to the full game! I really hope you release it in itch <3

divertido pakas, quando lançar vai ser dopamina fullllll

(+1)

This game is really fun and I love the art style, only complaint I have is when mob drops stack up in a pile and you move your cursor over it too fast, the sound files seem to distort into a loud crunch, then cut out until the intended sounds finish and then resume the game like normal, other than that this game was really fun!!

(1 edit)

holy shiet I LOVE the visuals in this game you guys seriously made it look unique and cool and the sound design is surprisingly good for a demo, it could be a little harder so that you cant first try a level and the ore spawning could be better indicated to the player

aside from that im looking forward to checking the full version when it drops

(+1)(-4)

nerf archer pls ty :(

(+1)

In my opinion this game is very good, the pixel art is amazing and the mechanics polished, however, I did find it rather easy, not challenging in the slightest.

(+1)

bro this game has so much JUICE

seriously fantastic job

(+2)

mouse cursor invisible MACOS in Chrom

(-1)

has stuff been fixed, so bating the last elvel is now possible?

(+2)(-1)

the last level is definitely 100% beatable!  If you want any hints for where to place towers I can help you out

(-6)

just a liar like the kfc guy...
That probabl in his next comment will claim he so easily beat the game that he didnt touch his computer, he just thought of it and BANG he was already world champion and everyone clapped.God being so Op and such a big shameless liar must be nice...

(+2)

Lol can you send a recording of your attempt? I'm curious why you think it's not possible

(+1)

Very fun, great demo

(+1)

fun game

really liked this one, truly inspiring!

(+1)

love this game something i would change is an option to hide the drops since they auto collect at the end of the round since it adds a lot of lag and pulls your focus from the enemies specifically the last round where i targeted the little boss and took extra time to get red thingy and then didnt hit the boss for a pretty long time and almost lost

(+6)

Looks like a lot of fun, but I unfortunately can't play due to my mouse being hidden when hovering over the window and the custom cursor for some reason only being visible within menus (e.g. settings, game over screen). If it helps, I'm playing on Chrome.

If you updated something, it works now. If not, then I guess the problem was on my end.

Hey David! May I ask if you have any general tips for optimizing Godot games to web? I’m a newbie to this engine and am losing my mind over making my game run above 60 fps (my laptop runs at 120)

I know optimization is a process that varies a lot from game to game, but apart from the help I occasionally get on Reddit I’m kinda lost

Thanks for reading! Tiny Towers’ a great game btw

(+1)

Biggest thing for us was converting all GPU particles to CPU.  You can select a GPU particle node, then in the top middle of Godot click on GPUParticles2D and click "Convert to CPUParticles2D".  But duplicate the GPU particle first, and have a global variable called "web_build: bool = true".  Then in all scenes you have to put "if web_build == true, use CPU particle".  There were some other things we did like object pooling but that was the biggest thing

Thanks!! I’ll try doing this

Loved the game! Punchy, feels fresh, just one more round vibes!

This was a ton of fun, and the art style is just chefs kiss

Also, after collecting the brick, I get a weird issue where the enemies disappear/flicker on and off 

Will it come out on itch as well, or steam only?

I really want to play this, but can't see the mouse in gameplay mode (I can see the mouse pointer in the settings though

This is awesome! So much juice 

(+1)

hey, very nice towerdefense game :D loved to play through it. 

Very minor things i felt:

Level 1/2 were visualy overwhelming for me. Very beautiful but i had struggles to understand what i need to pay attention to. (checked what can i click besides Ore veins...) There are A LOT of effects and details that fight for attention. After the first two levels i got used to it or knew what is important and just enjoyed the graphics. 

klicking the ore vein felt bad because i lost cursor dps. The talent Midas touch was not yet visible. (maybe swap it with royal tribute? --> just so that the moment you unlock the combo you can see the upgrade that solves the issue

there are talents like "midas touch 2" that have written "requires midas touch" personaly i like it if required talents are unlocked on the way by pathing to the upgrade. --> otherwise whats the point in skill tree pathing. But even if thats just a me thing, it would be very handy to have a search or "jump to talent" function to see where it is on the skilltree.  

Doesn't matter at all but its possible to place towers outside the playarea. :D--> klick inside the placable space, and drag it out of the screen very fast. 

(+3)

wish I could see my mouse, and that the screen would stop turning black

What a fantastic demo! Very excited about a full release. Love the art style, the VFX, and the UI.

Just a short yet cool game. Though the music disappears when there are too many projectiles on the screen

Really enjoyed this game : ) I have no feedback I thought it was great, just wishing there was more. Wishlist +1!

very cool game.

(+1)

Recorded myself playing, because why not.

I'm not much of a content creator, so its not the most entertaining video of all time; so I left some distilled feedback and thoughts in the description just incase you couldn't make it more than 30 seconds into the video. That and I was rambling without structure anyways, so its better to read the distilled version

Great stuff!

Viewing most recent comments 1 to 40 of 87 · Next page