Firstly, forgive me if anything I say here sounds rude, that is not my intention.
Revisiting the game, I am glad to see the updates. The faster early game, especially the additional workers, is fantastic. Getting multiple tasks going at the same time is for sure a huge benefit and that change deserves praise. Well done.
However, this doesn’t actually address the underlying issue, which is how long the development of the initial camp takes.
I will grant that I could be lacking in understanding because I only have a combined play time of about 2 hours at this time, but 2 hours is more than long enough to say a player should not only have a good understanding of how to develop a camp, including a handle on each aspect that contributes to a proper camp, but should also be able to develop that camp, even at its core foundation.
Water, food, defense. I believe that’s a pretty standard foundation for a proper stone age settlement. However, I have still yet to even properly secure food, let alone be expected to have defenses before the first invasion.
Again, I could just be lacking in ability to rise to the challenge, but with so many moving pieces, and the length of time each action takes, it still seems unreasonable to expect a player to have understood the full card/development system and have implemented it effectively before an enemy camp begins stealing from them.
In this recent run, I reached a total of 4 workers, and by the time I unlocked the 4th worker at roughly the 2 week mark in-game, I am finally able to comfortably multi-task between researching/constructing/and gathering. However, it’s only a few days later I get my first invasion attack, with an attack strength of 29, and I haven’t even established my first hunting tent let alone my first watchtower which provides 6 defense.
I really wish I had more constructive criticism to provide, but the truth is I just don’t know how to best address this than to drastically reduce research/building times. As it stands now, I honestly believe you could remove the research mechanic of the game entirely, and the average player would still have difficulty reaching an established camp before their first invasion.
For what it’s worth, I haven’t given up on this game and I do love the concept as well as how you’re building it out. The card system is fun, and juggling tasks is a good brain exercise, but I think something drastic needs to be done on the core loop level if you want more player to players to engage.
In the end it is just my opinion, and again I don’t mean to step on spirit here.
If I may finish with one final, very long idea, I’d suggest pausing whatever expansions you might be working on (If you’re still working on this game, and I hope you are), and instead make yourself a timed road-map for players. Something like:
“What makes up a sufficient starter camp, and how long should the average player take to have one up and running?”
Not a town or a kingdom, just the basics of a camp.
A campfire? 2-3 villagers? The ability to gather food and water? Basic weapons like clubs, axes or spears?
If this is considered a worthy starter camp, take a look at the requirements you’ve set for each of these premises to be reached, and how long that takes.
A month in-game? 45-60 minutes?
Then we need to account for the fact players are still actively learning the card-system, the different tabs, the order of execution to go from rock-wood-knife-rope-basket-tent, etc.
Another 2 weeks in-game?
This entire process should take no more than half an hour, in my opinion. It seems there is so much more content you have in the game that I really want to explore, but honestly it takes so long to set up the first camp that I lose interest before I can even reach it.
I really hope this project hasn’t been given up on, and I really hope my words aren’t seen in a negative light. I truly want to see this game flourish and develop into an air-tight core loop that not only keeps players engaged for more than an hour, but makes them perfectly excited when losing a run and getting to start over with a new strategy.
Wishing you the very best, truly truly. 🙏

