Eco-Brutalism Update


# Update 0.2.0: Eco Brutalism

Hey everyone! I'm excited to release the first update of Tiny Brutalism. I must say I'm still blown away by the amount of love, feedback and screenshots I get. You are awesome!

Here is the list of the main new features:

Nature mode

Grass, green walls, cascades over the edges, and trees that grow to fit the space.

More build control

Slope mode, window mode and cable mode. Hold a block, window or tree to open the new variant scroller tool!

Bigger plots

 4×4 up to 16×16, changeable mid-build in the settings.

Night mode

Turn the sun off and gaze at the stars.

Settings

Fullscreen or window mode, resolution, volume, and a button to open the local photo folder.

Small stuff

New window kinds: glass block, embrasures, cobogó screens, ribbon strips. Tons of bug fixes and QoL features

Thats it for now!

I'd love to hear your thoughts!

oh... and I hear you all and I'm looking at export to meshes feature! 

Cheers!

Files

TinyBrutalism-linux-x86_64-0.2.0.zip 112 MB
3 days ago
TinyBrutalism-mac-0.2.0.zip 101 MB
3 days ago
TinyBrutalism-windows-x64-0.2.0.zip 88 MB
3 days ago

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Comments

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Hey, I really like what you're building with the game. One thing that could be useful as you grow the community is having a properly structured Discord server ready for players before the game gets more attention.

I’m MikeJara, and I help indie game developers set up and organize Discord communities around their games.

If I handled the setup, I’d take care of the full structure, including:

• Creating and organizing the server channels
• Setting up sections for announcements, game updates, community chat, feedback, bug reports, and support
• Creating a dedicated space for players to share screenshots, clips, suggestions, and discussions
• Setting up roles for admins, moderators, testers, community members, and other relevant groups
• Configuring permissions so private staff areas are protected while players have easy access to the community
• Setting up welcome and onboarding channels so new members immediately understand where to go
• Creating rules and server guidelines
• Setting up useful bots for moderation, verification, notifications, and community management where needed
• Connecting your game or social platforms to the Discord so important updates can reach the community
• Organizing the server so it looks professional rather than feeling like a collection of random channels

I can also structure it around your game's development stage, whether you're preparing for a demo, building a player community, collecting feedback, or getting ready for launch.

If you already have a Discord, I can also reorganize and improve the existing server instead of starting from scratch.

If you're interested, I can take a look at what you currently have and suggest a structure that would fit your game.

MikeJara