About Time!
Incremental game about losing track of time in a corporate job.
You can have up to 5 gears.
To buy things, click on their price tag!

Use gears to increase your score.
Make the number go up!
| Updated | 25 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.3 out of 5 stars (76 total ratings) |
| Author | AMEB |
| Made with | Aseprite, Godot |
| Tags | Deck Building, Incremental, Roguelike |
| Content | No generative AI was used |
Download
Download
AboutTimeWINver5.0.zip 40 MB
Development log
- I'm adding more content :325 days ago





Comments
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Very nice game, it has that satisfying roguelike and number-go-up experience you'd expect. Some feedback that i think would make the game even better:
- There are too little things to do in the endgame. In one of my runs, it was simply "just roll a bunch of effect modifiers and apply any X2 i see", but maybe it would be more interesting if some effects could stack together? Like in balatro you can stack card effect (sigil/bonus/mult) with the type of card (holographic/glass, etc...). Makes for even more engine building!
- Many jokers seem very hard to use, especially the type "if X is double than Y", especially since the clock numbers are shared for both minutes and hours. Gambling is fun, but with a limited amount of forwards, it's not sustainable in the long run, unfortunately. Unless you're in like round 50 and you've adjusted every number to maximize your chances.
But great game overall, would be interested if you continue development and add more variety, since the current base gameplay is very solid!!
Very fun, I definitely see the Balatro inspiration lol, pls add a setting to lower the effects and stuff so I can run it easier on my very bad computer T_T
I will!! Thanks for the feedback, and thanks for playing! :3
game stops working when it scores a negative number 😔
I will make sure to fix it!
interesting game, I like the audiovisual side, I wanna understand what's going on but I think I don't... at first I skipped the tutorial and was truly lost (a nudge to play tutorial first may be useful), I didn't really get what the game is about until the complex cogs started piling on and i had to make decisions, but i still wanted to play
the vendor is unintuitive a bit thats probably why its explained how to buy things in the tutorial, I didin't expect reroll to only reroll cogs and when I was editting the clock you have to click use precisely otherwise you keep flipping the card
Thanks for the feedback! I'll definitely take it into account!
this game is super fun :D i think the randomness of the forwarding is cool. although its somehow not the only clock-based balatro-like in the jam
Woah i thought i was thr only one, at least in the jam XD
I think im addicted
Nice :3
guys, one more
:3 glad you like it :333
If you have the gears and upgrades that make the clock hands move multiple times, after around 4 movements of a hand, it stops actually adding to score because the score is counted before your hands stop moving, making some builds just straight up not work and give away less points than they should
Edit: still a great game though, but I think that issue should be fixed lol
this only had one thing that made the hand move again
Yeah, turns out the system was incredibly broken. Should be fixed now tho!
Thank you, I'm gonna test it now!
it is still broken sadly
Oh no, my mistake, I meant It should be fixed on my version of the game... It should be out soon :3
oh ok, sounds good!
So umm, I think scientific notation might be a good idea
:3
fr XD
it said i got a "meta gear" what does that mean
I got to the point when "Forward Time" button isn't even clickable anymore(round 84). The game is super fun and addictive, but along with just raising the cap I would like to see some sort of boss shifts, like boss blinds in Balatro
Ill fix the softlock, thanks for telling me :3 That's an interesting idea too, ill take that into account for sure!
Farthest I've made it before softlocking (round 51)
(screenshot taken after softlock)
Ill make sure to fix it! Thanks for playing!
Very fun game !
I got softlock after getting a negative number + You can use the "TAB" button to open the shop Menu during a game :lul:
Thanks for playing! Also, WHAT how did I not know this... I gotta fix it now... i guess... sigh... :/
:3
fun game! got to the point of numbers not really making sense around round 40 and played until round 72, funky sound track, liked the game sounds also. wish that the higher the rounds got the more challenging they got also,, but don't really have any suggestions on how to do that. very much enjoyed making number go higher. the hit box for the prices could be bigger as i had a few misclicks that reshuffled my gears when i didn't want that. overall a good way to spend an hour or two with brain shutoff!
Glad you enjoyed it, I'm working on fixing all those issues :3
ah my eyes
:3
alr, let's touch some grass x_x
Because the game stopped rendering numbers
Anyway gear hole is the only thing that exponencially scales which the game has no chance to keep up, so I decided to abuse it >:) .
Fun game however and I enjoyed it.
If I may recommend then please rebalance the game especially for these two elements: gear hole, and 2x card
Glad you liked it! Im working on rebalancing it! Thanks for playing:3
If I fullscreen, only the bottom left shows up?
I received these errors and warnings:
Well, that's odd! I think thats an HTML issue only, so, if you have a windows pc, you can definitely still play if you want. Thanks for checking it out nonetheless! :3
I hit round 15~.
:3 Thanks for playing then! <3
Fun Game, but very repetitive after about round 50, and eventually the min score caps
Working on fixing that! :3
Round 50 hates to see me coming
10/10 game tho maybe nerf gear hole
Thanks! I will! :3
It took me a bit to figure some stuff (I got confused by the tutorial, the actual gameplay is more straight forward). I know the BIG "FORWARD TIME" button is BIG for a reason, but it took me some experimentation to understand that we MUST forward time.
IMO some metaprogression and optoinal content layering could increase the overall replayability and keep players engaged for longer.
In case you want to turn it into a commercial game, check it out the Gameplay Map I made!
➡️Click the GIF or here to access the Gameplay Map
I'll make sure to check it out, thanks tor taking the time, that's so awesome!
This game is so good omg??!?!
Thanks! :3
Fantastic idea and lots of polish, very innovative. Could certainly do with a bit more variety in the way of upgrades though, after a while the only thing remotely useful is the X2 card. (the ui hitboxes sometimes get a bit off as well, especially in fullscreen mode) Also I got a little message at the top saying something like “mega gear unlocked”, but nothing ever happened to it. Got my score all the way across the screen so I think I won
Utterly baffled.
I tried to play this but have no idea what's going on or what the numbers on the clockface mean.
I love innovative and different ideas, but I'm sorry this one has lost me. Perhaps an explanatory screen for the baffled? (ideally, sorry, in a font a bit easier to read than this one)
I'm trying to better the tutorial! Thanks for the feedback, and thanks for playing! :3
Is this enough money?
It is impossible to get more money by the wey.
That’s the signed 64 bit integer limit I beleive, 2^63.
I wonder...
Just adding the score size UI here for you. Maybe do scientific notation. I'm not 100% sure but it doesn't affect the gameplay really. Thanks again for the awesome game and insane clock.
Having a blast! Got to level 107 and now need to figure out where my day went! Great game and lot of fun! RETRIGGER TIME!!
Glad you like it :3
first try btw
first try btw

:3
worth to play, 17 hours on it and i will continue play it when i want. i also wonder how will it look like when it was full release.
Glad to know you like it! :3
awesome work
thanks :3
Also the game isn't an "Incremental" Its a "Roguelike"
is the green number in Negative Gear meant to indicate you need the -1 to be green? because right now it seems to not multiply my Hours... at all... despite having a -1.
There's no indicator in this version... But it does, don't worry, I've got that fixed! Thanks for playing:3
Stopped working after 45 levels, lol. The clock theme really doesn't make sense and sure it needs some balance and UI work. A neat game recreation study, though, was pretty fun
the plasma deck is one of the strongest decks in the entirety of balatro, needing to make so the game scoring is harsher to compensate to its massive upside
Gear hole is just plasma deck on crack as a gear, its by far the best gear in the game and unless you are scoring worse than 3x3 you it will never be negative to pick up, it more than makes up for its high price by immediatly giving you hundreds or thousands per round
Hey cool game! When in the shop, clicking on the cards that cost 6 bucks i ran into an issue. The click box for the "USE" is soooo small it was annoying to click it. If you could make the click box bigger, it would be great. Also i think my game crashed since i had a negative number (you should make the game take away round score; that would be dope) And also in the cards again if you can make a hovering feature that lets you read the card even when you are about to use it. All in all 10/10. Super fun!!!!! :P
I'll take that into account! Glad you liked it :3
I love the game, but for some reason, at one point I couldn't forward anymore, but everything else worked fine??
Oh yeah, this version is still a bit buggy... I'm working on fixing all the issues!!
I like the colors, graphics, and the sound in the tutorial of this one. Cool retro design too.
This was really fun and I really enjoyed the game, However if I could offer some criticism, The UI felt very clunky and sometimes felt like it didn't respond to my inputs. There was one thing in particular that really annoyed me and that was when I went to buy the bottom gear in the shop I'd accidentally press the re-roll button and not only lose money but the item I wanted to buy, if you plan on updating the game further I think updating the UI and or adding a "are you sure you want to re-roll" button would help immensely.
To balance out my criticism I will also say that I love the art style and the music was slapping. I also like the inclusion of the movable gear on the title screen, Interactive titles screens go hard.
Thanks! The next version should have those issues fixed!
This game is awesome
:3
Gear Hole is broken. pls nerf.
I shall :3
for a more serious comment on why I think it is broken: fundamentally, the item either is absurdly broken or immediately kills you. You have to average more than 8 on both Hours and Minutes to come out ahead, and when you come out ahead, you come out VERY ahead. After like 2 rounds, this becomes "I can no longer lose" and it just gets sillier from there.
While I like the idea of having an item that combines your hours and minutes together, this specific approach scales WAY too strong compared to every other gear in the game. I don't think there is a downside you can give this that makes this effect balanced, I think the effect needs re-worked entirely.
Cooooooool
Yay, glad you like it :3
how did you make the background effect ??