This is such a fun little toy to play around in !!! As a self proclaimed eco-brutalist lover this scratches that itch very deeply for me. It's so easy to make something really gorgeous and although the fog is an eensy bit intense, it's still a really nice looking game. I really really appreciate the Mac build!!
I've put together some UI/UX suggestions that come out of some of the things I struggled with, but there's no obligation to use any of these (i'm a random stranger who just happens to have a design degree lol)
| Thing | Issue | My suggestion |
| Foliage icons | Confusing - the plant icon would indicate that you're placing down a plant, but it places down general shrubery/grass. Placing a tree requires you to click on an icon that looks like a pin, which is a bit odd | leaf icon -> maybe something like grass? pin icon -> tree icon |
| Changing variants | It's not super clear how to switch between different variants, and the current system of was a bit frustrating as I often went past the one I wanted | Maybe an interaction where you can hold down and a menu appears where you can select a particular variant? Alternatively, you could also copy what you did for light brightness and have a scroll wheel with some dots on the side to indicate different variants, so if you go past the one you want you can just scroll back |
| Time of day | Judging by the comments I'm not the only person who missed that you could change the time of day by clicking the sun icon. I thought that by dragging it downwards, it would make it night | I think it would be good to just split the current bar in half - top half is angle of the sun in the day and then past the middle point it becomes night, or something like that |
| Undo/redo | Not in the UI | Unfortunately people really need undo and redo buttons . i know the impulse to assume people will know command z. people do not know command z. just trust me on this one |