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This is such a fun little toy to play around in !!! As a self proclaimed eco-brutalist lover this scratches that itch very deeply for me. It's so easy to make something really gorgeous and although the fog is an eensy bit intense, it's still a really nice looking game. I really really appreciate the Mac build!!

I've put together some UI/UX suggestions that come out of some of the things I struggled with, but there's no obligation to use any of these (i'm a random stranger who just happens to have a design degree lol)

ThingIssueMy suggestion
Foliage iconsConfusing - the plant icon would indicate that you're placing down a plant, but it places down general shrubery/grass. Placing a tree requires you to click on an icon that looks like a pin, which is a bit oddleaf icon -> maybe something like grass?

pin icon -> tree icon
Changing variantsIt's not super clear how to switch between different variants, and the current system of was a bit frustrating as I often went past the one I wantedMaybe an interaction where you can hold down and a menu appears where you can select a particular variant? Alternatively, you could also copy what you did for light brightness and have a scroll wheel with some dots on the side to indicate different variants, so if you go past the one you want you can just scroll back
Time of dayJudging by the comments I'm not the only person who missed that you could change the time of day by clicking the sun icon. I thought that by dragging it downwards, it would make it nightI think it would be good to just split the current bar in half - top half is angle of the sun in the day and then past the middle point it becomes night, or something like that
Undo/redoNot in the UIUnfortunately people really need undo and redo buttons . i know the impulse to assume people will know command z. people do not know command z. just trust me on this one

Agreed. I didn't think to try cmd+z since I could not use the numberpad to rotate the camera.