The look and feel here is really good, but I feel the fundamental gameplay loop is lacking. Strength upgrades don't do anything past the first two levels (since you never hit enough to complete an action in one cycle), the clock doesn't actually impact the gameplay at all, and you end up just having to sit and wait for about 5 minutes with no real progression to finish the game. (also why is this tagged as a platformer?)
I think there's a great game in here, it just needs a little more thought put into the actual gameplay.
I would recommend:
- making strength have more impact but also be the most expensive upgrade as it is the fundamental time gate for the rest of the game
- Fixing the extra drop chance formula so more than the first 3 upgrades matter for bonus drops. This could potentially be extended to include a chance of a 3rd or 4th drop
- Add scaling to the levels so it feels like there's a reason to buy the xp upgrades