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I create art in GIMP, test some animations in Aseprite, but the bulk of animating is done inside the game dev software itself (Construct 3).

How did you create such a polished skill tree in C3? I can never find a tutorial or anything I can use as a reference.

(+2)

I published the source files on my Patreon: https://www.patreon.com/collection/2053809?view=expanded

The basic gist is, each node except the first one has a parent node (right click -> Hierarchy -> add selection). When a parent node is clicked on, all its children nodes get unlocked and can now be interacted with.

Nodes have special parameters: Name + Description, Level, Upgrade Stat + Upgrade Number, Cost + Currency Type.

I understand, I'll try doing it that way, thanks!