A downloadable Script for Windows

Buy Now$5.00 USD or more

๐ŸŒŸ ๐ŸชPlugin Pantry:๐Ÿช ๐ŸŒŸ

This plugin is included in the Plugin Pantry - a bundle where you get this plugin, every plugin Iโ€™ve ever made, and all future plugins for one discounted price! ๐Ÿ’ž

Think of it like Minecraft pricing, the more I add, the more it grows, so the earlier you grab it, the sweeter the deal! ๐ŸŽโœจ
Check it out here: XyScripts Plugin Pantry by XyScripts ๐Ÿ’–


ABOUT:

This plugin/script is a rework on the front facing enemy battle system on RPG Maker MV & MZ. In purchasing this you get both scripts for MZ & MV! I was looking for one and couldn't find any that were what I wanted so I created one. This allows for an idle animation for your enemy, attack animation, death animation, as well as the ability for animations for all of your conditions (Sleep, Poison, etc.) 


Please keep in mind this is an Engine. Which means it will more than likely NOT work with any other engines.



RIGHTS:

๐ŸŒŸ Youโ€™re totally welcome to use this plugin in both commercial and non-commercial games go wild, make magic!

๐Ÿ’– Feel free to tweak it, style it, or add your own flair! You can edit or build on top of it however you'd like!

๐Ÿ›๏ธ The only thing I ask is that you donโ€™t resell the plugin by itself or as part of a bundle itโ€™s meant to be used in games, not repackaged!

โœจ Credit isnโ€™t required, but it makes my heart happy! If youโ€™d like to credit me, โ€œXyScriptsโ€ is perfect, or you can link back to:  https://xyscripts.itch.io/

๐Ÿ’พ This plugin is pretty much in its final sparkle form and works just the way I dreamed it would! I donโ€™t have plans to add anything new to it right now, but itโ€™s all set and ready to go!

๐Ÿ”ง Compatibility-wise, it should play nice with most other plugins, but just to be safe here are a few it's already been tested with:

  • Yami_SkipTitle

  • YEP_MapGoldWindow

  • YEP_CreditsPage

๐ŸŒฑ If you're using it with another plugin and everything works smoothly, let me know in the comments and Iโ€™ll add it to the list to help other devs out!

๐Ÿง If something gets wonky or buggy, feel free to message me or leave a comment! Iโ€™ll do my best to help (just note I might not be able to test paid plugins)!


Purchase

Buy Now$5.00 USD or more

In order to download this Script you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Xy_AnimatedFrontEnemy.js 2.0 33 kB
Front Enemy Animation.zip 462 MB
License.txt 1.2 kB
Xy_AFE_DefaultHitFlash.js 8.9 kB

Development log

Comments

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(1 edit)

im most likely doing something wrong but enemy's that are meant to show up mid battle are invisible but enemy's that are already there work just fine, im just not sure what im doing wrong or if its a bug sorry if you put it somewhere and i just didn't see it lmao

Hello, sorry for the delayed reply. I've been working on this nonestop banging my head on my keyboard trying to fix everything wrong with this and I think I've finally fixed everything! The 2.0 update is now live <333

there is a problem with the speed of the frames at which enemies set to, I went from 10 frame speed and tested 35 frame speed and I've seen no difference in the speed which the enemy is moving.

That should now be fixed in the 2.0 update! Sorry for the super long response time. I've read all the comments here and was hermitting in my room until I figured out all of the bug fixes and forgot to inform you all, I'm so sorry 

๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

In the new 2.0 update it should be fixed as well as all other issues though!

I know you've mentioned in these comments already about working on fixing bugs, but I wanted to report a quick one that bothers me.

State icons are displayed behind the animations used in this plugin. Depending on the animation, they might cover the state icon.

The state icon Y-axis setting in the plugin parameters also does not work. I had to change the code in the JS file directly to change the Y offset value.

It's a great little plugin. Hopefully, I don't run into any further issues that might cause me to find an alternative because the simplicity is very welcome.

Are you still trying to fix the bugs that the plugin has? You have made some advances?

Well there's still an issue with the flickering. I honestly wonder if they've even looked at the issue.

I never saw these comments sorry! ๐Ÿ’๐Ÿ’๐Ÿ’ I haven't figured it out and it was actually the reason why I stopped making plugins for a while ๐Ÿ˜ญ I'm still actively trying to fix it. I've decided I may rebuild it from the ground up if I have to and then just release a v2.0 for those who wish to have the new version.

I'd certainly try any rebuilt version you make! Don't let bugs discourage you. Your plugin is extremely high value imo. Simple and rewarding.

The rebuilt version is now live!!!!!!! It's been a long time, and I know I've not been active publically but I was 100% working on all of this in the background and it was very discouraging but I've finally did it!  ๐Ÿ’๐Ÿ’๐Ÿ’ ๐Ÿ’๐Ÿ’๐Ÿ’ ๐Ÿ’๐Ÿ’๐Ÿ’

(+1)

Was working in RPG MV ---> Couldn't add my animations ---> Found your video/itch page --> I need 5 dollars ---> Make a drawing for the internet to get 5 dollars --> I got the Five Dollars --> Buy Plugin.

The internet economy can be beautiful sometimes.

PS: Plugin is working great! Great job coming up with this and making it!

(+1)

Super late reply but I'm so glad that you enjoyed the plugin, as well as was able to easily get $5 via artwork! That's the beauty of the internet for sure! 2.0 has been released, feel free to try that if you'd like. I also kept the original file there so if anyone wants to return to it after they can with ease!

I really love this plugin a lot! But I'm curious, is there a problem with the paralyze frames? I've tried every which way to get them to work, but it just stays at Idle. Additionally, I know you said there's no promises to another commenter, but do you think you'll be able to find a fix to the vanishing frames? It's something I can tolerate, of course, the plugin is extremely useful regardless. But it would be really awesome if there was a fix. I'm not really good with coding, so I wouldn't be able to find a fix to it myself. Thank you for the plugin however! I really love how it looks, and it's super easy to use. <3 :)

I'm still hard at work trying to fix it ๐Ÿ’ž but I am unable to figure it out ๐Ÿ˜ญ

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Thank you so much for the response! :) I hope you have some better luck soon๐Ÿ’๐Ÿ’๐Ÿ’๐Ÿฅน๐Ÿฅน๐Ÿฅน  WE BELIEVE IN YOU ๐Ÿ—ฃ๐Ÿ“ข๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ™๐Ÿ™

THIS HAS FINALLY BEEN TAKEN CARE OFFFFFFFFFFFFFFFFF ๐Ÿ’๐Ÿ’๐Ÿ’ 2.0 is out!

(+1)

OMGGG THATS SO AWESOME IM SO HAPPY TO HEAR IT!!! I just got home from a trip out of state yesterday as well.. It was meant to be <333333 Must be relieving to have it taken care of too, huh? I'm really happy for you :)))))

(+1)

I just got a chance to go check the plugin out and IT LOOKS SO FREAKING GOOD!!!!!!!!!! Genuinely oh my goodness this is a dream come true <3 I thought everything looked great before but this makes it feel SO good to look at!! I really love all the other qol improvements too :) Genuinely overjoyed I didn't need to edit the plugin again to have more frames & statuses bc I HAVE NO IDEA HOW I EDITED IT BEFORE LOL thank you so much for not giving up on it :) The plugin turned out sooo great in the end I'm super glad to have invested <3333333

I'll try my best to never give up on anything! Even if I have to put it aside and work on other stuff until I learn/figure out, I'll always try to improve everything and that's the promise I want to give for those who give the plugin pantry (You get all of my current plugins + all future ones) so I want it to be as risk free as possible ๐Ÿ™๐Ÿ™! I may be a one girl dev buuuuut I want everyone who gets my stuff to know I'll always try and work on them if there's issues. With this specifically I think I'm done. Everything else will be addons for this to make it even better but I think I'm at a perfect stopping point unless there's future bugs (There's always future bugs :'( ) ๐Ÿ’๐Ÿ’๐Ÿ’

(+1)

Hey so i've tried putting the plugin in my project and like everything works pretty well but can i like stop a ennemy from blinking when it take damage? (to be more precise the sprite just vanish for like 1 second after taking an hit) I've already try to put some other plugins to make it stop but it doesn't work.
Thanks

(+1)

It's a known bug I've been trying for months and months to fix. I haven't figured it out yet ๐Ÿ˜ญidk why it's happening tbh and it's one of the reasons I haven't made a new plugin, I've been trying my best to fix this ๐Ÿ’ž

(+1)

Oh okay well good luck and thanks you!

I've FINALLY fixed it!!!! 2.0 is now out and live!!!  ๐Ÿ’ž ๐Ÿ’ž ๐Ÿ’ž

Perfect ! Thanks you !

Hi, I'd like to know if the plugin is compatible with Mighthunter and Casper Gaming Plugins (CGMZ plugins), as those are the ones I'm using most often. I really want to use your plugin because I really liked the idea of animating enemies. While I'm at it, I'll ask: can I animate all four enemy abilities? And there's no limit to the number of status effects, right? I mean, how many status animations can I give an enemy? Is there no limit, or is there a limit? I'm not talking about frames; I know it's a maximum of 10 frames. Also, I'd like to know if you'll make a similar plugin for actors, meaning the player and their party members. To be clear, I'm using RPG Maker MZ for my project. I also want to know if you have any problem with it being used in an NSFW project.

I am not sure if they're compatible, I will say if any of them are battle engines, or combat plugins then it probably will not work as this is a battle engine itself. It also only has animation for the enemies themselves, I'm fairly sure you can edit the animation abilities in the engine without a plugin  ๐Ÿ’•

Also, if you're using MZ I would also suggest using something else as I only really focus on MV ๐Ÿ˜ญ so I won't be able to provide too much support for MZ as I simply do not know too much about it  ๐Ÿ˜ญ 

As for NSFW I do not have anything against it so you're fine if you do choose to use this plugin. ๐Ÿ’•

(+1)

Hello, I used your plug-in in my game! https://roccolangg.itch.io/sieve

I just love the aesthetic of front battle animations so I am so happy this exists, thank you so much for the hard work!

Oh that's awesome! ๐Ÿ’•๐Ÿ’•๐Ÿ’• It's so cool to see my plugins in a finished game! ๐Ÿ’•๐Ÿ’•๐Ÿ’•

It looks great.

Can it be used in side-view battles?

I think so, but I'd like to clarify just in case.

Side-view battles already have animations. Front Facing does not which is why I made the plugin. Unfortunately it does not work with side-view battles. ๐Ÿ˜ญ

Too bad, I was hoping to animate enemies for side-view battles... Anyway, thanks for your reply.

is there anyway way to bring back the white flash an enemy has when you attack them? im only using this plugin for 2 animated bosses in my game so i dont feel like animating every enemy to have a unique damage animation

It doesnโ€™t , but I just added a free addon you can download for this plugin! ๐ŸŽ‰ It lets you add that option in easily without messing with the main pluginโ€™s setup ๐Ÿ˜Š I figured itโ€™d be safer (and simpler!) to make a little addon instead of risking anything breaking lol ๐Ÿ’•

Just add Xy_AFE_DefaultHitFlash to your plugin files, add it under Xy_AnimatedFrontEnemy, enable it, add the changes however you'd like and you should be good! You'll still need to add [default_anim] to the enemies that you do not have animations for ๐Ÿ’•๐Ÿ’•๐Ÿ’•

Deleted 360 days ago

nevermind im now having issues with the enemies not disapearing after they die and the enemy state animtaion isnt working for me. This plugin has created alot of hassle for non animated enemies and I now understand that its probably met for full games of animated enemies which isnt what I expected. Thank for all the help but I will most likely not being using plugin for my rpg maker game :(

(+1)

This plugin looks very cool. Do you know if we can also make it with the protagonists? Or ir you plan to implement a plugin to animate the protagonists? I was wondering if it is possible to do it in the style of Fear and Hunger battles.

(+1)

Haiii haiii~! โœจ Right now the plugin doesnโ€™t have an option for animated protagonists, but Iโ€™ve added it to my list and Iโ€™ll look into either building that feature in or making a separate plugin for it once I get through my current workload ๐Ÿ’•

As for Fear and Hunger battles, Iโ€™m not totally sure what specific style you mean, but since itโ€™s all just animations it should work with that setup too! :3

(+1)

It would be amazing if you create a plugin to animate both enemies and protagonists in battle. About the Fear and Hunger battle system I have been looking just this specific feature, because they locate the enemies in front of the protagonists and the attacks are animated as well. I was thinking your plugin works great with the enemies, even better than Fear and Hunger because you add animation as iddle, we just need to check how we can also see the protagonists in the battle.

Hi, this plugin looks awesome! Does this work with Yanfly plugins like BattleEngineCore and CoreEngine?

More than likely no ๐Ÿ˜ข The CoreEngine might work with it, but this is technically its own separate battle engine. โœจ 

Hi, the plugin is, visually great, but i'm finding after the enemy dies the game freezes their are no error either so im confused as to what the problem is

That's really odd. What plugins do you currently have installed outside of the front enemies?

(1 edit)

looking into it, it seems to have issues with yep core engine. I added that as my game is plugin heavy and Iโ€™m trying to make it more stable and run smoother. When I turn yep core off it works fine, issue is without that the game eventually crashes due to rpg maker mv  memory leak issue. Thatโ€™s my theory but if you can help. All my other plugin are things like mog jukebox, galv fishing game Gavl layers all though seem to work fine along side your plugin, itโ€™s definitely the Yep Core engine the conflict but Iโ€™ve got no idea how to resolve the issue

Unfortunately this wonโ€™t work with other battle engines since itโ€™s its own engine. Most engines canโ€™t really work together, so sadly they arenโ€™t compatible. If youโ€™d prefer a refund because of that, just let me know and I can issue one for you! ๐Ÿ’•

Hello,

Even before putting the plugin in my project, I tried the demo and the plugins doesnt work? Since its uses a blank before going through the rest of the pictures, its just blank for me. I am using rpgmaker mv 1.5.2. 

What do?

Have you followed along this video: 

Also sorry for the late reply. I was on vacation ๐Ÿ˜ญ Let me know if that helps. ๐Ÿ’–

If not can you try this!

If you do not mind try installing a new MZ 'game', switching your Corescript to v1.6.0 (just go to Game > Update Corescript, and change it from 1.9.0 to 1.6.0) as well as changing the file name to Xy_AnimatedFrontEnemy. See if that works, I am very sorry you're having issues with my plugin and sorry for asking so much of you, it means a lot you're being very patient with me ๐Ÿ’–

If things still doesn't work I'll see if there's anything I can do on my end ๐Ÿ’– and if youโ€™d rather get a refund, feel free to reach out  Iโ€™ll be happy to issue one if Itch allows ๐Ÿ’–

Hi Xy,

This plugin is great - I've imported my own sprites etc. onto MZ and it's working well/easy to use with great flexibility for status-specific animations. I have two quick questions about it;

I have noticed that when an enemy finishes their attack animation, there appears to be a brief moment where the enemy's sprite disappears entirely before switching back to their idle sprite - the quirk is also in your explainer clip above. Do you know if there's any way around that? It can be a bit distracting to have the enemy blip out of existence for a moment after they throw a punch! It's also possible it could happen for switching between other animations as well (not just my attack -> idle example) but I haven't gotten around to testing it for anything else.

Also, would there be any potential to add functionality for specific moves to have specific attack animations? Like a boxer having a special uppercut animation for the move "uppercut", and retaining a normal punch animation for their normal attack?

Thanks again for the plugin!

Thank you so much for the sweet words!! I'm really happy to hear itโ€™s working well for you and that youโ€™re enjoying the flexibility~! ๐Ÿฅฐ

About the sprite "blip" after the enemy attacks — yes, Iโ€™ve definitely noticed that too! Iโ€™ve been trying to figure out a clean fix for it, and I am looking into it, but no promises just yet~ ๐Ÿ’ฆ It seems to be a tricky timing thing I havenโ€™t quite pinned down, but Iโ€™m hoping to smooth it out eventually!

As for your second question — having specific animations tied to specific skills is definitely something Iโ€™d love to add! Thatโ€™s actually been on my mind since the beginning, and itโ€™s totally possible for a future update but once again no promises just yet. ๐Ÿ’ชโœจ

Thanks again for the lovely message and support!! ๐Ÿ’–

Is this plugin not compatible with YEP Battle Engine & Core Engine? I have to turn both of them off to make it not break combat entirely.. and that's not really something I want to do to make this plugin function, how do I fix this?

Aww I'm really sorry it's not working well with your setup! Most battle systems do not work with eachother sadly, so they do conflict a bit~ ๐Ÿ˜ข

If that makes it unusable for your project, I totally understand and you're more than welcome to request a refund~ no worries at all! ๐Ÿ’–

Thanks so much for checking it out anyway, and feel free to reach out if you ever need help or have questions! ๐Ÿฅฐ

(1 edit)

For some reason, for me, the attack animation loops, and also, there's times were the image disappears for a moment in between animation also, enemies overlap a lot

That's really odd! Could you send me a video of whatโ€™s happening? You can upload it as an unlisted YouTube video if thatโ€™s easiest! ๐Ÿ’ซ Also, what plugins are you currently using with it? And which version of RPG Maker MV are you on? Iโ€™ll do my best to help you figure it out :3 ๐Ÿ’–

(2 edits)

I see the problem lol, I'm running it on MZ, still, works amazing surprisingly

I managed to fix the overlay issue by just spacing them manually

Are you planning on making a version for MZ?

Iโ€™ll be honest, Iโ€™m not super experienced with MZ, so I donโ€™t usually make plugins for it but this one does have a working MZ version that does properly as intended~! ๐Ÿ’ซ

It's the Xy_AnimatedFrontEnemy_MZ file โœจ

If you do not mind try installing a new MZ 'game', switching your Corescript to v1.6.0 (just go to Game > Update Corescript, and change it from 1.9.0 to 1.6.0) as well as changing the file name to Xy_AnimatedFrontEnemy. See if that works, I am very sorry you're having issues with my plugin and sorry for asking so much of you, it means a lot you're being very patient with me ๐Ÿ’–

If things still doesn't work I'll see if there's anything I can do on my end ๐Ÿ’– and if youโ€™d rather get a refund, feel free to reach out  Iโ€™ll be happy to issue one if Itch allows ๐Ÿ’–

(+1)

I'll see if that works when I get home tomorrow, I'm on vacation rn lol, and even if I can't fix it, your plugin works really well otherwise! I'm still definitely gonna use it, because I already found a work around for one of my issues! Dw about it!

Ok, so it didn't have any noticeable changes, uhh idrk what to do

Theres the video, whenever it finishes uploading (This enemy is a test to check how the animations work) and yes, I changed the code, but only adding 'Burned' and 'Frozen' to the list of things it checks for, so it cant be that