I really liked the buildup and tutorial levels teaching the player like double-lines means heavy single push, and single line means light multi push. Or that elbow shapes allow you to recover a block... leading into the best couple of realizations.
1. You can combine blocks! Leading into seemingly impossible to traversable positions. (Man that level introducing it, basically led me down that its impossible to push the vertical block upwards, and the horizontal block can't be on the otherside to dislodge it, leading into the only possible solution... combing both which was soo cool).
2. More than one object can be on top of each other (having played BIY kind of set me up at least kek, and its interesting)
3. 2 Teleports???, You can basically yeah its so cool seeing the implications such as timers/cycles, and...
4. Recoverability - States that would be impossible to make a block push out from the wall is now possible via teleport, and made it a lot more "friendly" for a lack of a better term? It's used well here for the puzzles and acknowledge it
5. Being able to explore what it means for each type to have the teleport and what happens to the state.
The two levels where I had to really think or at least remember well, was yeah the elbow making puzzle introduction, and the level with a 2 high 3 high 1 level teleport and a regular 4 long all multipush... and basically figuring out that...
- Its not the 3 block going into the 3 x "hole", its actually the 2 high, below it is the 4 long, and the 2x is occupied by the 3 high
- Then stacking the blocks and pushing them...
It's honestly clever, and made me think on how to give certain objects mobility freedom, or where I should be.
I really enjoyed this, thank you for making this! : D
These are so great, as always. Got a good laugh when I (spoiler) (wait I can’t get spoiler/details tags to work so how about just “teleported myself out of a situation”).
This reminds me a lot of a game I used to play on the family computer when I was young - Bulldozer. There's also a little flavor of Baba is You as well, but the game itself is so wholly unique and charming :) Very cute game! My only wish is for sound. I will definitely be coming back to this in the future :)
The only complaint I have about your puzzles is that in some the double lined box moves the single lined. In others, it's the opposite. This differs from game to game, even though stay consistent in the same game.
Yeah, apologies about that. In the earlier games the engine I'm reusing didn't have both types of blocks implemented and I redid the multipush blocks when needed, choosing the style of implementation on the spot, leading to variance in which way it behaves. I think the latest ones have been consistent about it, ever since I decided that for me the most intuitive way to think about the system is "non-multipush blocks are heavy, and thus they can only be pushed if they're the first thing you push".
Put boxes on the Xs, then walk to the flag. The games in this series all use the same visual language, so checking out the first one (Covemount) may be a good way to get accustomed to the things common between them.
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Very clever puzzles!
baba is (behind) you
amazing game
I got past a few levels, but it's starting to hurt my brain 💀
Nice work
It's so hard :( I can't even pass level 1
how do i play?
Use arrow keys to move, R to restart & Z to undo - your job is to push the boxes onto the X-marks, and then walk to the flag.
wait a minute.. you made this game didnt you? nice game
Thanks!
I thought this was going to be a human centipede situation.
too hard
Spoiler Territory:
This was so fun!
I really liked the buildup and tutorial levels teaching the player like double-lines means heavy single push, and single line means light multi push. Or that elbow shapes allow you to recover a block... leading into the best couple of realizations.
1. You can combine blocks! Leading into seemingly impossible to traversable positions. (Man that level introducing it, basically led me down that its impossible to push the vertical block upwards, and the horizontal block can't be on the otherside to dislodge it, leading into the only possible solution... combing both which was soo cool).
2. More than one object can be on top of each other (having played BIY kind of set me up at least kek, and its interesting)
3. 2 Teleports???, You can basically yeah its so cool seeing the implications such as timers/cycles, and...
4. Recoverability - States that would be impossible to make a block push out from the wall is now possible via teleport, and made it a lot more "friendly" for a lack of a better term? It's used well here for the puzzles and acknowledge it
5. Being able to explore what it means for each type to have the teleport and what happens to the state.
The two levels where I had to really think or at least remember well, was yeah the elbow making puzzle introduction, and the level with a 2 high 3 high 1 level teleport and a regular 4 long all multipush... and basically figuring out that...
- Its not the 3 block going into the 3 x "hole", its actually the 2 high, below it is the 4 long, and the 2x is occupied by the 3 high
- Then stacking the blocks and pushing them...
It's honestly clever, and made me think on how to give certain objects mobility freedom, or where I should be.
I really enjoyed this, thank you for making this! : D
Thanks a lot for the thorough review!
Welcome!
That's indeed the last one! Congrats!
These are so great, as always. Got a good laugh when I (spoiler) (wait I can’t get spoiler/details tags to work so how about just “teleported myself out of a situation”).
This was the most intelligible sentence I could make with maximum letters
as seen on
This reminds me a lot of a game I used to play on the family computer when I was young - Bulldozer. There's also a little flavor of Baba is You as well, but the game itself is so wholly unique and charming :) Very cute game! My only wish is for sound. I will definitely be coming back to this in the future :)
Thanks a lot!
The only complaint I have about your puzzles is that in some the double lined box moves the single lined. In others, it's the opposite. This differs from game to game, even though stay consistent in the same game.
Yeah, apologies about that. In the earlier games the engine I'm reusing didn't have both types of blocks implemented and I redid the multipush blocks when needed, choosing the style of implementation on the spot, leading to variance in which way it behaves. I think the latest ones have been consistent about it, ever since I decided that for me the most intuitive way to think about the system is "non-multipush blocks are heavy, and thus they can only be pushed if they're the first thing you push".
At my eyes, the double lined is heavier because it has two lines. :-p
me when past me help me get to the future
either i'm just not cut out for puzzle games, or this is absurdly difficult, either way I love the game.
me too i d0nt umderstand
I'm not sure what you're supposed to do?
Put boxes in the Xs, put a box on the flag?
i guesed I just need to go to the flag but that doesn't work...
(1st level)
Put boxes on the Xs, then walk to the flag. The games in this series all use the same visual language, so checking out the first one (Covemount) may be a good way to get accustomed to the things common between them.
thanks
next: babamount, knockoff baba is you where COVE IS MONTY
Aftermount Walkthrough Hempuli 🏔️🎮
Another banger brain melting puzzle
i cant get past level 1
nvm i beat it
I'm right behind me aren't I
You bet
your next line is beforemount
green? accepted as a time manipulation puzzle game
"when Telemount was taken" :frog:
I genuinely had to check my finished projects folder to remind myself if 'Telemount' was already used
LOL
beh