GROW YOUR UNDERWORLD EMPIRE IN HELL, AND DONT FORGET TO PAY OF YOUR LOANS.

"Before final judgment, you are granted one last chance: build a thriving business in the depths of Hell. Expand your industry as fast as you can, and become the ultimate high-roller in this demonic capitalist paradise." — Whispers from a Demon

About the prototype

I made this prototype to try something I felt the most typical idle games were missing: what if you never had to wait?

Most idle games force you to sit around for progress, but here, you decide how fast things move. Want to boost your rate by 5x, 10x, or even 20x? Go right ahead—no waiting required.

The catch? Loans.

To get that insane speed, you have to borrow heavy from the bank of Hell. It’s a classic high-risk, high-reward gamble. Leverage debt to skyrocket your business, but make sure you can actually pay it back when the deadline hits. Miss your payment, and you go completely bankrupt, losing the whole run.

If you pick the right strategy for when to borrow and when to pay off your debt, you can even speed-running it and finish one run in about 15 minutes (otherwise, 5 hours gameplay I guess in one run).

incrementaldb_verification: CMyna

StatusPrototype
PlatformsHTML5
Rating
Rated 3.2 out of 5 stars
(5 total ratings)
AuthorCmyna
GenreStrategy
Made withGodot
TagsDark Humor, Experimental, Incremental, Management, Singleplayer, Speedrun, Text based
AI DisclosureAI Assisted, Code, Text

Comments

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The prestige system being harder/slower as time passes is natural, but forcibly making it so isn't as fun by taking choice from the player. It'd be nice if you could make it more easily available, at the cost of the rewards being exponentially worse (or better) the less (or more) you wait patiently.

(+1)

Thanks for feedback! I find the core idea "take risk to grow faster" leads me to a lot of designs that feel quite different from those typically found in other idle/incremental games, and some seem to have created frustration I didn't expected. Like the foricbly part in prestige system, if I understand correctly, do you mean the brief window to win after reaching a donation target, and if you miss it, you have donate more to get another chance? This mechanic comes from my earlier playtest that if the prestige system keeps open once you reach a donation target, it will break the "take risk to grow faster part" because it gives you a way to simply walk away all your debt once you find you can no longer afford to repay it.

I think I can improve that by lowing the prestige system open condition, like remove the brief open window, but close it if you take so much loans relative to your assets.

I don't have an issue with "you cannot prestige while you have any debt"

But I think the second requirement, meeting a donation target, is odd in itself.

I think being able to prestige whenever you have zero debt is good, and leave it to the player's judgement for when to prestige (preferably, you clearly tell the player how many prestige points they will get before they prestige, and being able to see the prestige tree before doing so is always great/useful if I am aiming for specific upgrade(s).

(1 edit)

nice game, would love to add some sfx for a bit of pressing buttons impact. (so I had to turn on Meshuggah in the background)
also didnt saw that Manage button is clickable on exchange page 

So, I took out 3 loans and repaid them quickly.  It's an interesting thought.  
I would like a total clock, so I know how much time everything took.  If we're speed running.

Thanks for the feedback! There is a timer at the top of donation page, seems pretty easy to miss. maybe I should put it to somewhere else, like near the continue/pause button