Misplaced is a text based escape room puzzle. 
Solve puzzles to get out of the room. 

Do use earphones and fullscreen to get the best experience. 

This is the fourth game of the series Game'd. 

StatusReleased
PlatformsHTML5, Windows, macOS
Rating
Rated 4.3 out of 5 stars
(48 total ratings)
AuthorsCharu Tak, divyatak
GenrePuzzle
Made withUnity
Tags2D, Atmospheric, Detective, Escape Game, Mouse only, one-button, Singleplayer, Text based, Unity
AccessibilityOne button

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MisplacedWindows.zip 52 MB
MisplacedMacOS.zip 53 MB

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Step 1 : Click Start.

Step 2 : Click 'Door' written in Red Color. Then click 'Doorknob'. Your aim is to find a key to open the door.

Step 3 : Move to homepage by clicking bottom left corner.

Step 4 : Click on 'Sofa'. Then click on 'cushion'. Something fell but you can't see as there is no light. Now your aim is finding a source of light (maybe a lamp or bulb). 

Step 5 : Now under 'Sofa' section , click & collect the envelope.

The envelope move to 'ITEM' section.

Step 6 : Move to homepage and click 'Table' then click 'papers'. You will be unable to read anything written on paper so click on 'lamp'. You have got a temporary source of flickering light enough to read papers, envelope (which is already in your inventory) etc.

Step 7 : Now click 'papers' again. You will get a code 86353. Note it down. There's also written Toulene and Hydrogen Peroxide. Note them too.

Step 8 : Click on Envelope under ITEM section. The word "Envelope" is now in subscript under the cursor. Move the cursor to the Lamp under Table section and click on the word Lamp. You'll see a poem written on the envelope. Now move back to the table and click 'Drawer' , you'll see a color slider. Press Go back.

Step 9 : Now open the poem on the envelope again. You'll see name of colors- Crimson Red, Blue, Yellow, Dark , White. Now give numbers to the colors. Looking for what numbers? You already have the code 86353 written on papers on the table. Give the numbers 8,6,3,5,3 to colors Crimson Red, Blue, Yellow, Dark , White respectively.

Step 10 : Move back and open the color slider on the drawer and slide the colors to their respective codes and finally the code will be 3 8 3 6 5 from top to bottom. Congrats! You get the Big Bulb (source of light). Collect the bulb to your inventory.

Step 11 : Again Click on the Big Bulb from your inventory and set it to Lamp on the table. 

Step 12 : Move to homepage now and go to Sofa to see the thing which fell in Step 4. Click 'under' and collect the 'winding key' to your inventory. Then move to 'door' --> 'dustbin' --> and collect the 'tap handle' 

Step 13 : Move to the homepage and click on 'bookshelf' to see what's there. 

Step 14 : Click on 'barometer' and note down the pressure 700 mm. Now Click on the music box and you will see the column with addition (+) symbol is already fixed at 6 which indicates addition of two numbers give 6. To find those two numbers go to 'showcase' section under bookshelf. You will notice numbers like 2,4,7,9,9. Find two numbers among them whose sum gives 6 which are 4 and 2. 

Step 15 : Set the 1st slider to 4 and 2nd slider to 2 and now solve the rest like on the multiplication (x) slider, slide it to 8 (4x2) , then subtraction slider to 2 and division  slider to 2. Congrats! 

Step 16 : Now take the winding key from your inventory and open the 'music box' which will reveal another path.

Step 17 : Now move to homepage and go to the trapdoor. And open the 'cupboard' . You'll see 4 items are put on each shelf. Click on the "locked" word which is highlighted. There's another slider with the symbol Aqua, Electricity, Fire, Nature. Go back and give number  1,2,3,4 to each of the item - Aqua, Electricity, Fire, Nature on their respective shelves. 

Aqua -- aqua regia-- 2nd position on its shelf.

Electricity -- AAA battery -- 3rd position on its shelf.

Fire -- Kerosene -- 3rd position on its shelf.

Nature -- soil sample -- 4th position on its shelf.

Now move the slider to their respective values and collect the Kerosene bottle.

Step 18 : Move to trapdoor section and then go to basin and use the tap handle already collected in step 12 to fix the basin tap which will give you water.

Step 19 : Move to trapdoor and go to the setup to do experiment. You'll see empty fuel tank , so use the Kerosene bottle you collected in step 17 and fill the fuel tank. Collect the empty beaker and fill it with water from the basin tap. Now take the beaker and put it on the empty stand. Now click on Parameters which is needed to be set for the experiment . to get the values of P,V,T go to "blackboard' section under trapdoor. Click on the word 'data' and note down 110 Celsius for Toulene . We need value of toluene and hydrogen peroxide for the experiment as it was written on the paper on the table. Now go back and click 'information' and note down the volume of hydrogen peroxide but there's 5 experiments and we need to choose one . So now go back and click on 'sticky notes' to get any clue. Notice the pressure should be twice the atmospheric pressure and we already measured the atmospheric pressure is 700 mm from our barometer on the bookshelf. So pressure is 2*700= 1400. Now see that experiment 3 gave the best result so consider the volume of hydrogen peroxide from 3rd experiment i.e. 40%. Now you got all the values of P,V,T -- 1400,40,110. Now go to trapdoor and then set the parameters for the setup to the respective values.

Step 20 : Collect the key from the setup and then use it to open the doorknob of the door of the room. 

THANKS :) 

I had a bit of trouble with the music box part but did manage to figure it out thanks to a comment down below.

The shelf puzzle is a bit strange to figure out…that said, half expected there to be something for replicating the failed experiment 5

(+1)

This was such a fun, short little puzzle game! I really liked the chemistry puzzle!

(+1)
ya i did it
(+5)

Is there no where we can go to get answers for this game, though some comments help not all and after trying to decipher cryptic help and trying brute force I am no closer to solving the music box then when I started, it was hinted that playing the sound would help but I have turned my speakers to max volume and nothing.

It is no longer fun when you get stuck on the same puzzle longer then 5-10 minutes with no help to be had or offered and what you can find is cryptic at best creating yet another puzzle to the puzzle.

So if any one has the answer please help. Only the Music box part though. Thank you.

how do i di the science experiment puzzle I've tried everything

(+3)

Good morning

There's a note somewhere telling you that the pression is 700mm. And another one telling that you should multiply this pression by two, so P(pression)=1400, for T (Temperature), there is a paper telling you that hydrogene  or Toulene is 110°C, and for the Volume (V), there is also a note telling you that the best experiment is the third one, and a last note telling you the probability to multiply the temperature which is 40%, so V=40%T which is 44 but in the game, just grab it to 40.

Hope this helps.

(+4)

what the fuck

(+2)

exactly! didn't know I need both calculus and trigonometry to play these puzzles.

(1 edit) (+2)

Hint for the cupboard puzzle: the sliders match up with the shelves, top to bottom. For each symbol, which item on the shelf does it correspond to best, from left to right? (You don't have to count up all the items that correspond with that symbol or count how many shelves have an item that matches that symbol, the way I initially thought.)

(+2)

-mild spoiler warning- Very interesting and fun to play, I love the sound design of the selection clicks and ambience and effects. It was such a sonically pleasant playthrough.  I was expecting some kind of explanation as to how the player found themselves in the room but i suppose thats left to the imagination. 

I definitely missed the clues for the music box puzzle and only realized them when I was nearly done with the whole game, I feel like that could have been a bit clearer, especially since it wouldn't be accessible to anyone who cant rely on sound. 

(+2)

for everybody stuck on music box, u put 4 first and then 2 not other way around, u would get a negative for - and / and only full numbers are allowed

Deleted post
(+2)

You're supposed to combine the order of the colors mentioned in the poem and the number found in the papers.

First would be the red slider on the number 8, then blue on the number 6, and so on.

(1 edit) (+2)

Someone help me with the drawer code, I know how to solve it I just don't know the number and color combinations

(+4)

look at the envelope and look at each line, it tells u colors and where to put them. 

Turn on lamp to read btw.

and code is 86353.

(+3)

hi, has ANYONE solved the lab puzzle with water, electric, fire, and plant? i have no idea what it can be.

(+1)

i just brute forced it and the solution is:

- o - -
- - o -
- - o -
- - - o

(+2)

this is a cool game and i love the design of it, but this puzzle is not the best. the sliders for these "elements" aren't even numbered -- does this solution mean 1, 2, 2, 3, or 2, 3, 3, 4? or something else??

(+1)

its the order in which the things are placed on the shelves in the cabinet: aqua regia is in position two on the top shelf (water), triple A battery is third on the second shelf (electricity), kerosene is in the third position on the third shelf (fire), and soil samples are on the bottom shelf in the fourth position (earth/leaf)

Can anyone help me with the lab puzzle?

(+2)

its the order in which the things are placed on the shelves in the cabinet: aqua regia is in position two on the top shelf (water), triple A battery is third on the second shelf (electricity), kerosene is in the third position on the third shelf (fire), and soil samples are on the bottom shelf in the fourth position (earth/leaf)

How do you even play it? I can't get past the first paragraph

(+1)

The red text is interactable. :) 

(+2)

For the Music box, put 2 in first spot, 4 in second and use the symbols to calculate the rest of the numbers with the +,-, division symbol, and multiplication symbol. Ex: 2 times 4 = 8 ( put multp. dial at 8)

(+2)

Okay, I'm also stuck on this cupboard problem.  Thought maybe it was a matter of counting which things are earthy, which watery, etc.  Does this require some background in chemistry to recognize what each shelf's components would do or something?

its the order in which the things are placed on the shelves in the cabinet: aqua regia is in position two on the top shelf (water), triple A battery is third on the second shelf (electricity), kerosene is in the third position on the third shelf (fire), and soil samples are on the bottom shelf in the fourth position (earth/leaf)

(+2)

Hey does anyone know how to get past the cupboard lock? I don't quite understand how that puzzle works

(1 edit)

The puzzles were so much fun to do. Amazing game.
You need a buy me a coffee page. If you have, please share link.

(+1)

how do i get past the first puzzle after opening the trap door

Deleted post
(+2)

if you're still stuck: reading both the envelope and the papers would help you figure out the combination. (if you don't know how to read the envelope, use the lamp.) anyway, with a bit more thinking, you should be able to solve the first level

hope this helped :))

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(+3)

i'm stuck from the point that i opened the trapdoor

(1 edit) (+1)(-1)

pay attention to the other things on the cupboard

(+2)

i solved it thx

(+1)

no problem!

(-2)

how did you solve it?

i spent forever trying to figure it out, but totally couldn't. i moved my answer by 1 and it suddenly opened. i think i had water at 1, fire at 3, lighting at 3, and plant at 4

(+2)

i solved it thx

(+1)

Love the design and the gameplay, am stuck on the musicbox puzzle and have no idea what I'm missing

(+2)

same Ive been trying to figure it out for an hour now

hey do you know the code for the drawer level

use the poem in the envelope and  the papers for the numbers and colors

(-1)

did you solve it?

(+2)

No, that's why I commented, I was hoping someone would help me out because it's not fun to just throw spaghetti at a wall and see what sticks

(+6)

Hey! I know this is super late but I just found this game and wanted to help you out. At first the music box puzzle stumped me too. However, I did solve it. There are 6 total symbols. Two of which are music related. One is a music note the other is a trophy. So this gives you the inkling that the showcase info is important. When you look at that, take the highest place this person won out of each category: performance and composition. These two numbers add up to be 6 indicated by the plus symbol on the music box. From there you just place the dial at the number that results from those two numbers if put through that symbol. E.g : 4+2=6 (which is the first one) Hope this helps!!

(+1)

i still dont understand, sorry. So you take the first two numbers and put them through the symbols?

(+1)

Can you tell me what exactly you don't understand? I can try to explain better if I know what you're stuck on. :)

im just really confused on the music box puzzle. is the music sheet supposed to help, or is it all in the showcase? and i dont understand if there's supposed to be a pattern.

(+2)(-1)

First off, the music sheet is not used here. You're right it's all in the showcase.  From the showcase, you take the 4th place in performance & the 2nd place in composition. These two places add to be 6. Which is used, and shown on the music box(on the circle with the + sign). This is the only dial(circle with an icon) given to you. But, that's where the 4 and 2 come into play. You put the dials(the music note and the trophy) at 4 & 2. Then after you are just doing the equation given with these two numbers. 

E.g:

Since 4+2=6

What is 4x2=?

Or 4-2=?

Or 4/2=?

Please let me know if this was more helpful! If not, I can try again to re-explain it. :)

Yes thanks for the help!