Congratulation!! Your passions moved me
YHY_games
Creator of
Recent community posts
simple play tip
remember "The enemy of my enemy is my friend"
you don't have to finish each enemy manually by yourself
after almost 11 round, enemies defense very tight
the only one you have to do is just hit and run
If you've hit an enemy even once, your kill count will
increase even if other enemy takes them down
usually I hit every enemy once and wait for purge to start
The creatures will wipe out of the rest
And you need to get used to moving while your inventory is
open
I think I finally understand why there are no instructions on how to play the game and what the comments mean
It reminds me of when I was young and couldn’t read English, so I had to learn the rules of games through countless trials and errors.
And just as you said, it's more fun to control it with the keypad!

It was quite challenging but fun The level design was intriguing
When I had to pass by bombs, I felt a real sense of tension, like I was clutching the wall tightly as if I were the game character myself
I wanted to collect all the keys, but I gave up because my fingers felt like they were about to cramp up :)

I really love this game.
But finding paths and combat are tough. Enemies with melee weapons completely knock me far away to the opposite side. I got lost a lot in big pipe tunnel-like areas. Sometimes I discovered doors or alleys too late.
The fight right before the final escape was overwhelmingly tough. Still, it was fun.
Also, in the attached screenshot section, I can't figure out what puzzle I'm supposed to solve with the rising platform and cube. It probably wasn't intended, but I ended up repeatedly wall-jumping between the bridge and the wall to climb up.
It's incredibly polished, hard to believe it was made in just a week.
The conditions for clearing blocks were unique, and it felt thrilling when I stacked extra blocks to complete combos before they disappeared.
The fact that the cursor could affect the opposite side of the board was also impressive.
Though my quickness aren't great, so I couldn't clear many levels, it was fun.
It took me a while to grasp the rules, but it was a very unique combination.
The artwork and sound, reminiscent of classic games like Puyo Puyo, were also very impressive.
The difference from traditional Minesweeper is that you have to detonate each block one by one, making it a bit tricky to gauge the mines' locations.
Especially, I kept forgetting that rotating a block also rotates the surrounding mines
I really love this game! It's easy to stack blocks since you only need to match pairs of the same block.
Plus, the conveyor belt automatically drops blocks, and you can place blocks while doing other tasks simultaneously (you can even push them with different blocks!).
And the stacked blocks are displayed at the bottom of the screen, so you can plan how to organize them on the belt!!
How did you come up with this idea? You're a genius!!
The scoring system, where points are tallied based on the tiles left on the board, is unique—just like in the actual Hanahuda game!
I had been thinking about a similar idea for mahjong, but I couldn't figure out how to make the tiles Tetris-shaped or come up with code to check yaku in real time, so I gave up.
But this game not only solved it in a brilliant way, it also introduced the idea of using border colors and numbers to indicate which cards are the same, and matching them to increase the score multiplier. Amazing!















game has easy rule and interesting level design!