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walfie

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A member registered Jun 09, 2020 · View creator page →

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My submission is a DMG GameBoy game with ROM, and I’ve packaged the web version via the binjgb emulator, the same used by GB Studio. Since I haven’t configured GameBoy Color compatibility (i.e., it’s a “grey cartridge” GameBoy game rather than a “black/clear cartridge” game that has a chosen palette), the browser emulator allows changing the color palette.

I mentioned this in my description:

In the browser, the GameBoy emulator (binjgb) supports using [ and ] keys to change color palettes. Some of these palettes have different colors for sprites vs background tiles. This is consistent with how the GameBoy Color behaves when playing non-color games, but for the purposes of GBJAM judging (which requires submitted games to have 4 or fewer colors), please disregard these extra palettes.

Note these palettes are built into the emulator and not chosen by me (the same would exist in any GB Studio DMG game). I did get this comment on my submission though:

Well, I’m sorry, but I suggest using another engine for the jam, I can’t disregard these extra palettes because it breaks one of the rules of GBJAM

I’m wondering if this is a real concern, considering it’s a limitation/feature of the emulator rather than the game, and would require extra effort to turn off. Nowhere in the game itself do I mention the ability to change palettes, so it was just in the description. Most players just use the default green DMG palette and don’t even know.

If this is actually a concern, for future jams should I just not mention the built in palette-switching keys, and/or should this be called out in the jam rules? Most of the palettes do adhere to the 4-color limit so it feels strange to not at least mention the option.

Cool concept for a game! Using an external PDF definitely felt like consulting a instruction manual that came with the cartridge, which was neat. The graphics were quite nice as well.

I played this on stream today (recording here) in case you’re interested in watching someone play your game (I am unfortunately not very good at it though). Good job!

I had this on my list of games to check out from this jam, though I didn’t notice the disqualification until just now. In any case, I played this on stream today (recording here) in case you’re interested in watching a playthrough. Sorry to hear about the disqualification!

Interesting take on rock-paper-scissors! Learning the strategies of the different enemy types was pretty neat, and I especially enjoyed the art and color palette. Very cool to have a bright accent color that stands out from the blue!

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Nice job!

Cute art and I like the silliness of the dialogue/story! The graphics and music definitely have that GameBoy vibe, I think I recognize some of the games used as inspiration for the sprites/tilesets.

I played this on stream today (recording here) in case you’re interested in watching someone play through your game. Good job!

I liked the variety of bosses, and the art is quite nice as well! I agree with the other comments on there needing to be more i-frames or knockback after getting hit, though. Other than that, I had a good time with it!

I played this on stream today (recording here) in case you’re interested in watching a playthrough. Good job!

Nice incremental game! The art and animations were really smooth and I enjoyed the pacing. A lot of incremental games end up feeling too slow, but I like how this one ramped up quickly and didn’t have to wait too long between impactful upgrades.

I played this on stream today (recording here) in case you’re interesting in watching a playthrough. Great job!

oh wow, I totally forgot about that property, that makes a lot of sense. I usually see it used for characters walking behind trees, but I think this is the first I’ve noticed the sprites staying still and the foreground moving in front of it. Really clever!

Thanks for sharing your playthrough! As someone who streams and watches a lot of streams, I feel obligated to also thank the viewers 😄

Thanks for playing and recording your playthrough!

Nice! Congrats and thanks for playing!

The concept is simple but challenging, very cool idea! The graphics are nice and readable, and the color scheme is pleasant as well. I do agree with some other comments that the pickup point was a bit awkward at times, but I guess that’s part of the challenge.

I played this on stream today (recording here) in case you’re interested in watching someone play through your game. Great job!

Really cool to see a GBDK-based game in a game jam! As someone who has worked with GBDK before, I think a lot of people don’t realize how much of an undertaking that is, and especially congrats on learning all this in just 9 days!!

I thought the wall-jump was a nice addition, though I don’t think I actually used it much. The bugs/issues I found have already been mentioned by other comments so I’ll refrain from mentioning them again, but I enjoyed seeing the skeleton run and jump around.

I played this on stream today (recording here) in case you’re interested in watching someone play through your game. Good job!

The art and presentation in this game is really impressive! Going around to the different areas and the fishing mechanic was very cool, especially seeing the big fish in some of the deeper areas.

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Great job with this!

I really like the graphics, especially of the dog!! I was able to figure things out on my own, but I agree with another commenter that it could benefit from some more tutorialization since it was a little confusing at first.

I played this on stream today (recording here) in case you’re interested in watching a playthrough. I did eventually get stuck in one of the rooms somehow, but I think with some adjustments/bugfixes, there’s a lot of potential here!

Nice game! I really liked exploring the world and figuring out the solutions to the different puzzles. It definitely has the vibe expected of a GameBoy game! I got three puzzle pieces and kept trying to look for the rest before deciding to check the description to find out the rest of the pieces weren’t implemented.

I played this on stream today (recording here), in case you’re interested in watching a playthrough. I did find some missing collision tiles and wasn’t sure if that was meant to be part of a puzzle, but it seems not.

Good job and hoping to see this expanded in the future!

Really impressive art! I’m surprised at the amount of detail you were able to fit in such a small screen size. Exploring the island was fun, especially finding things and thinking “I don’t know what this is but I’m sure I’ll find out” and then finding the relevant NPC afterward. I wasn’t able to figure out where to use the shovel in the end, but I had a good time overall!

I played this on stream today (recording here) in case you’re interested in watching a playthrough of your game. Good job!!

Unfortunately wasn’t able to experience the game the intended way due to bugs that other commenters have already mentioned, but I really enjoyed the art in this one! Hearing the covers of famous songs was a nice surprise as well.

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Despite the issues, I think there’s a lot of potential here!

Nice game! The movement and art felt quite polished, though I did occasionally find myself getting stuck on bits of the environment, and wishing I could shoot upward (though I guess that’s part of the challenge). It took a few tries for me to finish it, but I think it’s good since it means the game isn’t too easy or too hard.

I played the game on stream today (recording here) in case you’re interested in watching a playthrough of your game. Good job!

Really fun incremental game! The animations are very satisfying (and the agony of seeing how many coins are dropped whenever taking damage) and I like the palette switches that happen every run.

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Great job!

haha yeah I realized after I read some other comments afterward. Surprised I was able to somehow make it through without ever realizing that’s how it worked 😅

Using props around the level as throwable projectiles was really fun, and I really like the graphics and music as well! I was hoping it would be longer or have more levels, but it’s understandable scope for a game jam.

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Great job!

The art is really nice and very polished! The movement and transformation mechanic was also quite cool. I do agree with the other comments that maybe the tutorial rooms should be skippable after the first run, since it takes time to run through them again after every death.

I played this on stream today (recording here) in case you’re interested in watching someone play your game. I had a great time, good job!!

Amazing game! I really liked the sense of progression, learning the layout of the ship and unlocking things to go farther each time. The only issue is that the shop items didn’t feel too worth it for me (besides the keys) since I was surprised that they only lasted for one run. Overall it was very well designed though, and I really liked the art as well.

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Good job!!

Amazing art!! I played on stream today (recording here) and kept playing until I won, but reading the comments now it looks like I missed one of the endings. I had a great time with it, it was fun thinking up strategies and planning ahead to ensure I was able to get a good fish on the third day.

I had no idea about this genre of game until today, but I really enjoyed it! The art was simple but effective. I like the facial expressions on the stars, though it did confuse me a bit since I wasn’t sure if they had any significance (it seems like it’s just for decoration).

I played this on stream today (recording here) in case you’re interested in watching someone play your game. Great job!

Amazing graphics and color palette! The characters are all very unique and add a lot of charm to the town. The gameplay was harder than I expected, especially that last challenge needing to be done in one shot, but definitely doable.

I played this on stream today (recording here) in case you’re interested in watching someone die many times in your game. I had a good time, great job with the game!

Really cute sprites! I liked the switch between the above-water platforming and underwater sections. I played this on stream today (recording here) and I was somehow able to crash the game, but I’m not sure how it happened. I had a good time though, great job!

Feels so much like the Pokemon Pinball I remember playing as a kid!! It definitely captures the GameBoy vibe really well, great job!

I played this on stream today (recording here) in case you’re interested in watching someone play your game. I wasn’t able to make it very far probably due to lack of skill or knowing when to use the tilt, but I had a good time.

Interesting game! I normally don’t play these incremental-style games but played this one through to the end (stream recording here in case you are interested in watching a playthrough of your game).

The presentation was very nice, though I agree with some of the other comments that it’s definitely more advanced than GameBoy (the voices and some of the visual effects). I think the progression did feel slow at times and I wasn’t sure what the end goal was or what the difference between the areas was. Regardless, I did enjoy it, good job!

Really tricky game! I’m not sure I fully understood the movement but I was able to get to the end through a lot of trial and error. I appreciate the quirkiness though, it’s a very unique idea!

I played this on stream today (recording here), in case you’re interested in seeing a very unskilled playthrough of your game.

The color palette and art is really nice! The ending is very sweet as well and it has a good message, thanks for making this!

I played this on stream today (recording here) in case you’re interested in watching a playthrough of your game (apologies for getting very lost after accidentally skipping a textbox). Great job!

Interesting concept for a game! I like the sense of progression, seeing something and thinking “surely something later will let me interact with this” (especially with the ghosts) and then getting it later. The color scheme is very pleasant as well. I definitely wasn’t expecting so much time to pass between each gold bar.

I played the game on stream today (recording here) in case you are interested in watching a playthrough of your game. Great job!

I love seeing rat-based games in game jams! Cute game, it was short but sweet, and I enjoyed the dialogue.

I played this on stream today (recording here) in case you’re interested in watching someone’s playthrough of your game. Good job!

The art is amazing! Really impressed with the level of detail on the backgrounds and the quality of the sprites (I can definitely see some Kirby inspiration). The levels are also decently challenging when trying to get all the stars, and more content than I was expecting from a game jam game.

I played this on stream today (recording here) in case you’re interested in watching a playthrough of your game (pardon the part where I got stuck longer than I should have on the three fire hydrants level). Great job!

The map was definitely a lot bigger than I was expecting initially, which was nice to see! I like the variety of different traps to dodge, but agree with the other commenters on not being sure of the objective besides collecting the coins.

I played this on stream today (recording here) in case you’re interested in seeing a playthrough of your game. Good job!

Love the graphics in this one! Definitely nails the GameBoy aesthetic really well, and I like the way the mechanics were introduced gradually each level. I played this on stream today (recording here in case you’re interested in watching someone play your game) and had a great time with it! Good job as always!

Really enjoyed the graphics in this one! It’s simple but effective, with a nice color scheme that makes it pop nicely. The squash and stretch of the animations also really added to it. I played this on stream today (recording here) and got stuck on the last level for a bit since I kept dying and didn’t have enough gold to continue, but somehow accidentally found a way.

Good job on the game!!

Wow, I’m so glad to hear my game was able to inspire someone else to make a game! Looking forward to seeing the finished game, and good luck with puzzle 109! 😄

Really liked the graphics and the color scheme on this one! I checked this out on stream today (recording here), though as you mentioned, it’s a prototype and not really a full game so there wasn’t too much to do. Regardless, I’m impressed by how smooth the art and animations are, so it would be amazing to see a more fleshed out game with this level of polish!