Aye, up on my page still, literally called "31K Sysyem" because I am bad at naming things😅
Tobi Protovali
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So, yes and no. This in specific never manifested, but it may yet be. I've been a little drawn away from wargaming and even osr rpg stuff for a bit now. However, I did a while back adapt parts of Pentagruel, D&D, and Troika into a 2-page RPG for playing in 31K, my weird more agressively fantasy 40K AU with furries shoved in. But also pretth suitable for standard 40K affair.
So we have
- Mork Borg with a better magic system and some beefups
- Veins Of The Earth vibes and a cool setting
- Baller ass art
- Anthro/furries
I likely won't sign to the KS but when the finished text releases I just may well grab this, this is right up my alley(furry, metalhead, dark fantasy fan, osr fan, art appreciator). I've largely sworn off new systems, but this hits a nerve. Hope it goes well.
That is fair. That is a higher page count than I had gathered, I missed that number. I can see where that's a good jump. Again, I will leave the decision to Cezar, but that is more than I thought. I guess I would then ask about art and if there have been any mechanical changes. Nonetheless, if it is added to this page, I also hold there should be a price increase, double if not more now i would say.
That is... fair. I apologize for being a bit gruff. I know losing a pet is not damn easy, and I have a taste of back pain myself, due to both physical deformities and poor self care. I alsp appreciate the offer for a copy, but still that is less my concern.
I suppose I'm at a deadlock here. Business practice principles, I do think the upgraded copy should go to those who already purchased, and the price raised appropriately for future purchases by those who have not already done so. On the other hand, yes this shit takes a toll and time and effort. Even my shitty plain text experiments can be draining. It's understandable to want a fair reward. So, I'll leave that decision to you. Sorry for coming in hot, I've been stressed as hell lately.
So that's how you treat people who support you? Make them pay again for an upgrade on a digital pdf? The physical is different, this is a file. List of things I've purchased and enjoyed from you:
Triple-O
Kismet
The Kismet companion when it was a seperate purchase
Random Realities
So you're fine folding one equally as expensive purchase into another for an overall reduced price with the kismet companion bit, but you're gonna make people buy Triple-O again? And if you fold it in like you did the kisemt bit, more wasted money? I enjoy your stuff. It's great! This is greedy behaviour. I won't bump down my rating or some petry crap like that, but come on man.
Now, I'm a massive science-fantasy enthusiast. Heavy Metal, 40K, Wizards(bakshi), my jam. I was sitting here thinking how to convert this to something along those lines, and I realized, 90% of the stuff I need is already there with some simple reskinning, just need to add some upgrades and fighter stats, adjust scenario and campaign tables a bit, and yeah that's it. Probably won't publish these tweaks, and if I do it'll be a plaintext doc, but most of what I need is here. Banger game, gonna try it out solo with a personal method.
To answer 1, checks out, and I'm more than willing to tinker with a system framework, and for bullet 3, this does clear up the section considerably and provide some guidance, thank you. As for 2, just to double triple check with the added context of bullet 3, you are saying it is "Roll over defense to hit" at baseline rules, right?
Thanks, ProTobigen
Hi, a few questions.
1. Enemies and npc's are defined in the same manner as player characters, yes? And I'm assuming one is to reduce or raise their max Thing scores for a shpw of how weak or strong they are?
2. Is defense roll over to hit as in traditional d20 fare, or is it a pool to soak damage? If soak, how does one determine how much damage to remove from the "armor hp".
3. Could you please elaborate on the "More about defense, in relation ti TN's section, specifically bullet 2. I am unsure what this means.
Mamy thanks in advance!
Been trying to think of ways to reconcile the scene/day structure with dungeons and hex crawling. I may have missed something in the book, but what I came up with:
(on page 5) "Change for dungeon and hex crawling. Each turn is a scene, and there is no limit of 6 as in normal play, nor day structure. However, still track time as system. If there is an encounter, this overrides any scene event."
However, thinking about it, you could also place any hex crawling turn/day encounter on any appropriate scene as an override, for sake of keeping more to little-gme mechanics. As well, you could treat the dungeon excursion as an extended scene or even as all 6 scenes, with each scene having multiple rooms handled as standard system crawling procedures. A lot of this has arisen from trying to reconcile this supplement with OD&D/0e specifically.
Hiyo! So, I dropped most of that stuff off the last list, but not all of it. Added Between The Skies stuff. I've also cracked down a bit in those original tweaks and kindred mods/new ones I made, and cleaned it up and added a bit to a 2-page doc. Was curious if you minded if I added it to itch as a no-payment download.
Howdy! Using a pdf editor, I put a comp pdf together purely for myself, of things I own or made, for solo or group play using Odean as a base. It has:
1. Odean d6
2. My tweaks
3. My kindreds/species and the old ones in my personal modified "2 boons 1 bane" format
4. Chaoclypse's Chaos Reigns
5. Chao's Marauders
6. Castle Grief's Killchain
7. Sevens by Alice Poole
8. MRaston's Freeform Skirmish Referee
9. WizardLizard's Journey
10. A conversion of the blogpost by occultronics on social resolutions
11. Marcia's Turn
12. My personal oracles and procedures on one page, partially derived from One Page Solo Engine by Inflatable Studios
13. Hexed presses wilderness adventures and joy of hex maps
14. D6: The Hex Drawl by Shana Rosenberg
15. Far from Normal Hex Rules for Spell Space by Tomas Novosel
16. Selected bits from Hexdrive 1 and 3 by Micah Andersen
17. Chao's Solus
18. Gearings Treasure and Mosnters
19. Treasure Generator by The Nameless Designer
20. Random Realities and Triple-O by Cezar Capacle
21. The Valley Standard by Alfred Valley
22. New Simulationism by Sam Sorensen
I am also keeping Anti-Sisyphus omnibus handy.
The Idea is, as you can gather, I'm kind of doing a sci-fantasy space thing. I'm in the middle of making my own full on semi-crunchy roleplay adventure skirmish wargame system for a specific setting, and it has a lot of the same inspirations as listed here on top of about a dozen and a half-ish others. I want to do something in a similar vibe while i make it and wanna do solo play, for vibe coherency, to test out ideas before I write them down, etc. And Yes this is less a coherent thing and more a toolkit, a la original 0e lbb.
things i did:
Removed vicars/priests/cerics entirely as a class
Rename Mages to Sorcerers
Stats:
Strength
Education
Wits
Dexterity
Charisma
Prime stat Fighters STR
Prime stat Sorcerer EDU
Core resolution: Take relevant stat, deivide ny 3, round down, minimum 1. Roll that many d6. Read highest. 1-3 failure, 4-5 mixed, 6 full success.
Casting requires an EDU check, save on fail. Failed save effect up to referee.
Gonna make my own species/kindreds/races/ancestries/whatever one wishes to call them(I like species)
All other things like guns and such is entirely flavor and covered by the existing mechanics and my hacked in bit.
I was reading Mosnters this morning and thinking that kind of ultra simple stat setup would work well with this. Good to know the creator agrees😄 I'll much more likely than not make all my own spells, monsters, and races/kindred/species/whatever and such for this, and add in some scifi elements. I love 0e and derived sytsem stuff, this included(infact this is already in my top 5 systems just reading this over a good few times and thinking about it), but I have very different assumptions of fantasy than most osr-ish people, even the artsy ones. I lean way, way, WAY more heavily on traditional pulp fantasy, scifantasy, weird fiction, 70's-80's animated fantasy films, heavy metal and darksynth music, Moorcock style dark fantasy, Warhammer(Fantasy and 40K), 19th-mid 20th century industrial age tech, eclectic/anachronistic tech usage, exagerrated fantasy versions of ideas I know from irl occult study, and very heavy sprinklings of furry fandom media. Worth noting others draw on these but for swtting inspo, idk, I feel I get somethimh else out of them than others do for setting ideas and emphasis.
Also how I'm interpreting the 6 in combat is that it's a brutal, critical strike, insta 0hp(ultra fragile but not dead as per rules) no matter how much hd or hp or whatever a pc or npc/monster has. If doing it Monsters& style stats, that knocks an hd off supernatural hd full stop.















