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SpinelessCoward

14
Posts
1
Following
A member registered Nov 04, 2025

Recent community posts

Fun concept for an incremental game. I would recommend showing somewhere when the next blueprints/upgrades are unlocked because once you hit 50-ish floors, all the upgrades are unlocked and it feels like the game is over, even though there's new blueprints later on.

Fun little game, satisified my itch for an incremental game. I liked the idea of hazards being high-risk high-reward options! I think balance wise, I would just change the "sweeper drone" to be a later upgrade. By the time I bought it, I hadn't bought a single magnet upgrade and it made them all obsolete.

Always amazed by the polish of the games you make! Beyond the quality and amount of puzzles, it's the little things... For example how all UI elements have SFX and animations when clicked, or how the main title graphics change over time as the story unfolds!

Lbh ner evtug nobhg Ivivnan Nynepba, gung vf ure anzr. Yrnaqeb qvq ABG xvyy rirelbar ubjrire. Vs lbh jnag zber uvagf, Yrnaqeb xvyyrq gjb crbcyr, naq gur bgure tubfgf xvyyrq bar rnpu.

That was excellent, I loved it!! Scratched a very specific Obra Dinn itch :)

I really liked the idea of people having different forms and inferring how why they took on those forms!

I really love the game and the Pearls of Borneo, but I just wanna talk about bit of game design that's odd - I feel like the time slots on locations should be greyed out by default if no event took place at the time.

Just like in Pearls of Borneo the first thing the player is incentivized to do when discovering a location is to select any random character and spam click through all the time slots just to see if anything's happening at the time. You could cut out the tediousness by just telling the player which time slots are important by default. If you're really attached to the way it's designed now, at least make it an option in the settings please.

I'm guessing you're also walking forward which would be ctrl+W, the shortcut to close a website tab.

You can press Esc to exit but yes there's no button.

I like the puzzles overall but the 3rd section twist was kind of unecessary. Took me a while and it didn't feel like it was a logical solution at all.

Znlor ahzorevat gur 1fg naq 2aq frpgvba chmmyrf, naq chggvat n ahzore arkg gb gur pyhr jbeqf va frpgvba 3 jbhyq ng yrnfg uryc n ovg. Bgurejvfr gurer vf mreb vaqvpngvba gung gur cerivbhf jbeqf unir n eryrinapr gb gur 3eq frpgvba.

Annoyingly the ID doesn't need the & sign, just the letter.

I loved the game!! If you pursue a more refined version of the game my only proposition would be an integrated translator like in Chants of Senaar, i.e. you have a menu where you can look at all foreign words and write your own translation for them, and then in the text the foreign words have a note in parentheses that display your translation. It could also display it on mouse hover.

Great game, but what's impressive more than anything is how polished everything is. There's so many little background details and UI elements that you can hover and click on and that will respond in kind with sound and animations! It's the kind of stuff that doesn't strictly "add" to the game, but still improves the overall experience. There's also such a surprising amount of post-game content!!

It's a pretty fun game as it is, and there's room for it to be even greater with some polish and more variety! Oh I think the CRT effect is way too strong and the option is bugged where it resets to being on after every fight.

Love this game, the idea is clearly inspired by Papers Please but the tone is way different, and the UI is sooooo well done. There's so much room for additional features, I hope to see this updated frequently or get a full release down the line!!