unlike 10's second phase in the original MS+, blessed 10 is based around HAMMERING your mouse at extreme speeds rather than multi-tasking at a relatively okay pace, but when in doubt, spam click 10 early instead of when their timer gets low
creature™
Recent community posts
found other bugs ig
1: starting a level without already having a hat selected defaults you to the M+ ranker hat
2: finishing ANY adventure without continues rewards the niko hat, even if you're not on expert
3: you can move to the next level after beating a freeplay map apparently, i lost teto hat from this >:|
was just fixed, still cant get teto hat even after doing the requirements, double checked board settings and they were correct
4: probably related to the freeplay thing, but beating a level in boss pursuit just makes you loop the level you just beat TwT
well i beat the boss
its honestly really easy but imo the real problem i have with it is that phase 1 really drags the fight, had no problem with healing (always had at least 1 syringe on me), got literally nothing in terms of attacking items, making pipes spawn more often if you have a healing syringe would be nice, either that or making items spawn more often during the fight
after i beat the boss i thought you had to interact with the generator again then my game crashed T-T
actual log is too big to send so heres the end of it
Teleport Player
[ROOM MANAGER] Select room
[ROOMS MANAGER] Room Select! Its take 45 millisecond
[ROOMS MANAGER] Room ID : 0
environment incorrect
Door name : Door_to_transition
------------
[SAVE] SET LOAD SAVE DARKLATEXNEST_DRAGON
[]
[SAVE] GAME SAVED
WARNING: Discord Activity couldn't be updated. It could be that Discord isn't running!
at: push_warning (core/variant/variant_utility.cpp:1033)
[PLAYER] Set Death sprites bei_feng
[PLAYER] Set Death sprites bei_feng
Teleport Player
[ROOM MANAGER] Select room
[ROOMS MANAGER] Room Select! Its take 18 millisecond
[ROOMS MANAGER] Room ID : 1
WARNING: Discord Activity couldn't be updated. It could be that Discord isn't running!
at: push_warning (core/variant/variant_utility.cpp:1033)
[ROOM MANAGER] Select room
[ROOMS MANAGER] Room Select! Its take 65 millisecond
[ROOMS MANAGER] Room ID : 2
environment incorrect
Door name : Door
------------
environment incorrect
Door name : Door
------------
[EVENT CHECKER] No active events today.
ERROR: Error calling from signal 'body_entered' to callable: 'Node3D(plash.gd)::_on_area_3d_body_entered': Cannot convert argument 1 from Object to Object.
at: emit_signalp (core/object/object.cpp:1311)
idk if this is the right one or not, hopefully it is

