Sorry bro, this looks like AI slop of the highest degree. Soulless, uninteresting, uninspired. :(
sol-vin
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Yeah there seems to be a bug with godot and chrome and im trying to make it happen to report it. Unfortunately it only happens to select people under select circumstances. SOmething causes the mouse delta movement to not be smooth and cause the view to turn. I havent tracked down the specific cause though, only found ways to slightly mitigate it by ignoring huge jumps, but this makes quick movement not work right some times. Im looking into better solutions.
thanks, yeah turns out there was a bug, theres no time limit, just a fall limit and something is going wrong with the fall code. I missed it when I rushed it out. Basically you are supposed to die if your fall length ever exceeds a specific amount and you hit the ground you are supposed to die. However, due to an oversight I believe the function is being called multiple times when falling before the ground is hit and that causes the death to play.








