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Moth

29
Posts
2
Following
A member registered 27 days ago

Recent community posts

I like the idea and design

I got caught in long corridors a lot. Either a hunter or two listeners from both sides. If I echo to see them they will hear me too and head my way. If I'm lucky I can hide, but then there is no way of telling where the enemies are. If you echo again all the enemies will return to you. Headphones (with spacial sound) provide little help. 

I can hear the footsteps when they are close, but when the path forward is practicly a long bending corridor with some places to hide it is cruicial to know on which side of the path the emenies are

Nice

I was trying to exit the game through an in-game button and but realised it was actually "epilepsy hell" button upon pressing which I was flashed until I closed the game manually. Not cool. My eyes hurt. My head hurts.

Nice! I don't think that getting less then one renewal and cancellation fee is possible, unless I missed a way to speed up the holding par

It tool me an embarassing amount of time to realise that local time changes when I move around the planet

I thought the time was speeding up when I am sprinting 

Nice! 

Mostly liked it, but finding the offerings was a bit too notorios. Maybe cuz I'm just not a fan of "go around and find objects" games

I kinda like the wall-jump mechanic here, but the game is too hard. I did manage to complete the chimney canopy (where you need to wall jump a lot). I didn't make it past the two colons. It may be possible, but the setbacks are too rough to try

The animation is so smooth! How did you make that?

The pace doesn't increase much though.

50% hot 50% death

Sums up what I would have experienced in a desert

The curves on platforms make safe landing space larger then it is. Sadly it is hard to implement curves in platformers because of physics and animation variations required

It is impossible to reach all notes - you can't reach the ones in the corners in time, even when waiting for them at the center. Maybe try making notes slower or the piano faster?

I kinda like the description but there's a cognitive dissonance as there is no built-in way to restart (only refreshing the page) and the time is limited. Maybe increase the time limit?

Did you understand what to do by your second try?

Yes!

Did your runs end in a way that felt fair?

The diagnal slopes are hard to notice in time and send the cat plummeting down fast, with little time to recover. It is partially because the game is so vertical that it doesn't fit on my screen (browser, PC)

Did you want to climb again straight away?

Yes!


I appreciate that the cat's were not harmed! :D

Pixel art, intuitive, played without a mouse. A great game! 

Hii! I liked that the snake gets longer faster! You can experience the harder part of snake without having to go through the easy and slow portion after every death. The controls are nice! Only a bit off

I enjoyed the game! But it is a little to easy to bruteforce considering the deceptive layouts. On the other hand I guess any game with similar layout is rather easy to bruteforce. It's just that the game fluctuates between easy and hard bi-level due to square shape being much easier than a column

The game's menu is very laggy in browser for some reason, the game itself isn't. Also I can't turn the camera


It would probably run fine if I downloaded it but I am but a lil lazy moth

Very nice that you added gamepad and touchscreen support!

Feels like one of those cognitive tests at school, where you need to draw a figure from different perspectives

Also the tail looks like a face haha

Nice beats! Spooky. The leads (iirc what they are called) are kinda lacking though

Black screen, it doesn't load :(

Nah I was just browsing the newest games that you can play in browser. The most random stuff here
I usually play the latest game and leave some sort of comment, even if I don't have much to say

Silly and nice! I still don't know what bunnies do though

The lil cute buildings!! 

I'm not an experienced player of city-building games, so I'm kinda lost without a tutorial. Like I have a lot of money at the start but didn't manage to earn more than I lose after a few attempts. Maybe I should stop putting all the small parks everywhere? I'll try that later.

It doesn't load hahaha

Nice! I feel like the score breaks if you go above 1000 though
I appreciate the main character's colour - it stands out against both backgrounds, very easy to see!
You can probably make the window lights look better if you use a spray paint-like brush with the same transparency. It can be done in paint and takes just a bit longer.

Turning as a plane makes me dizzy :(

Nooo I dropped the cookie!! My cookie!!!

spoilers !!!!! AAA spoillers


 
idk how to hide spoilers yet sorry ;-;
Nice game!
The last level's quota is too big though, I couldn't finish it. I calculated it and in the 4th level the highest total possible is 455 and the quota is 400. The chance for getting just the ones, twos, threes, fours, fives and sixes perfect is 100%/((1*4)*6)=4,16%

So to complete the last level you'd need to get very lucky.