Thanks, i really was dragging my feat on the first game idea, and this game idea was just so much easier to visualize and implement, once i got started it went quick.
Mookie
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Another option for anyone looking for a game engine for the jam: ExcaliburJS! I used it last year for the 2025 Falling Block Jam!
It's an easy-to-use TypeScript 2D game engine built for the web, making it a great option if you want to jump in and start building without a lot of engine overhead.
Check it out: ExcaliburJS and it has its own discord: https://discord.gg/N7dQ2FeCqK
Definitely worth considering for your jam project! 🎮
There won't be a jam-specific Discord available, therefore I wanted to extend an invitation to anyone participating in the game jam who'd like a place to connect with other developers. We hosted a discord last year as well, and had a lot of cool people join for the Falling Block Jam 2025!
Come join us over at GameDevShift Discord! Whether you're looking to share progress, bounce around ideas, get feedback, find motivation, or just hang out during the jam, everyone is welcome.
Solo devs, teams, and anyone following along—hope to see you there! 🎮
At the end of the GJ we were discussing how to add more power towers, we think that would add another great layer and depth to the game. There definitely is an opportunity to fine tune the UI for this with overflow of data, we totally agree! thanks for your feedback on the inventory management! Also, we'll look into the potential bug for waves after level 5. Thanks for playing and thanks for the great input!
























