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A member registered Jul 05, 2021 · View creator page →

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Thanks, i really was dragging my feat on the first game idea, and this game idea was just so much easier to visualize and implement, once i got started it went quick.

Thank you very much for the comments and for playing!

Well, its a general purpose game dev server with a dedicated thread to the Falling Block Jam

Another option for anyone looking for a game engine for the jam: ExcaliburJS!  I used it last year for the 2025 Falling Block Jam!

It's an easy-to-use TypeScript 2D game engine built for the web, making it a great option if you want to jump in and start building without a lot of engine overhead.

Check it out: ExcaliburJS   and it has its own discord: https://discord.gg/N7dQ2FeCqK

Definitely worth considering for your jam project! 🎮

There won't be a jam-specific Discord available, therefore I wanted to extend an invitation to anyone participating in the game jam who'd like a place to connect with other developers.  We hosted a discord last year as well, and had a lot of cool people join for the Falling Block Jam 2025!

Come join us over at GameDevShift Discord! Whether you're looking to share progress, bounce around ideas, get feedback, find motivation, or just hang out during the jam, everyone is welcome.   

https://discord.gg/UcGSqUwqUX

Solo devs, teams, and anyone following along—hope to see you there! 🎮

is the source open?  just out of curiosity... i like learning how different people approach the problem

Well done!  I'm very curious the algorithms used for proc gen of the dungeon levels

not all heroes wear capes....!

that’s a really good suggestion that I can add after the game jam wraps up

Great start Buji!

I  never got a chance to get into Runescape unfortunately, a lot of people really loved it!  I'm glad you liked my game,  thanks for playing!!

I'm glad you liked it!  Thanks for playing!!

This was hard for me to wrap my head around how the game was supposed to be played.   The visuals are sharp though!

I like the idea of incorporating a straight forward mechanic!  handrawn art looks very nice!

*slow clap*   very well done, good theme interpretation, well executed!   kudo's

What a huge level!  I like the interpretation of the theme!

Was there some lag in this?   I so wanted this to work!  What a great idea!

Very nifty interpretation of the theme.  I like the 'roguelike' nature of picking what gets added next into the level.

Congratulations on your first game jam!   Good interpretation of the theme!  If the knives were smaller, it might make it a bit easier to play!

What a fun little casual game!  Are you actually eventually able to lift the buildings???!!!!

I'd be a bit helpful to maybe have some player input feedback on holding the spacebar down?  Just so I know the game is registering the input.   Pretty visuals!  Jivin' music.  Great job!

Thank you for the feedback!  I had a good time polishing this up!

Really great premise.  I enjoyed this game.   As a concept, i can see one building on this game submission into something truly special!

That was pretty hectic and fast paced!   I enjoyed it!

thank you very much for playing, I'm glad you liked it

There is a lot here I like.  Simple premise, good execution.  Impressed with how the level is designed as well.  Great job.

There is a lot here I like.  Simple premise, good execution.  Impressed with how the level is designed as well.  Great job.

Really cute and approachable game!  The music and art and sound effects really all fit well.  Great job!

Really cute and approachable game!  The music and art and sound effects really all fit well.  Great job!

Thanks for playing! I'm glad you enjoyed it!

Thanks for playing!  There are definitely opportunities to polish on this game, we agree!

We appreciate you playing the game and providing the feedback!!!!

Thanks for playing!!!!

At the end of the GJ we were discussing how to add more power towers, we think that would add another great layer and depth to the game.  There definitely is an opportunity to fine tune the UI for this with overflow of data, we totally agree!  thanks for your feedback on the inventory management!  Also, we'll look into the potential bug for waves after level 5.  Thanks for playing and thanks for the great input!

We agree!  We see a lot of future potential in this concept.  The Game Jam provided a really nice platform to test the ideas, but we can really run with it all afterwards!!!!

Yes, being able to pivot strategy and build outs would really push the fun in this further!  Great feedback!  Thanks for Playing!!!

All good points.  Those ideas for us were outside of our small MVP scoping, but we discussed those very ideas!  Thanks for playing and thanks for the feedback!

That is something we've heard already, and will fix after the jam's eval period is complete!  Thanks for playing and thanks for the feedback!