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Milkshake8910

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A member registered Nov 04, 2018

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Keep up the good fight... but I have to wonder what you're going to do about the 7 unskippable cutscenes where you dick down Fucko's whole crew.

(1 edit)

I found the 5 notes, and so far I've got 

I AM STILL TRAPPED INSIDE THE - I WISH - - - YOU MY KING - I NEED YOU

I think it's pretty obvious the first missing word is SEAL. 

He's clearly not using punctuation, so it makes it hard to figure out what the rest of the words are. Here's what I got:

I AM STILL TRAPPED INSIDE THE SEAL. I WISH <pronoun/noun> <helper verb> <verb> YOU MY KING <conjunction> I NEED YOU

A few guesses

I WISH I COULD HELP YOU MY KING, BUT I NEED YOU

I WISH I COULD REACH YOU MY KING BECAUSE I NEED YOU

I don't think the remaining words could give any extra lore info. The only way it can give any information on the past is if it uses a contraction like "could've" or "would've," but that's inconsistent with the archaic voice implied by "I AM."

Not a fan of Wulfrick. Also, will they ever explain why everyone is a bottom, or why larger men are expected to top even though none of them do? It would've been neat if Lace's potion caused tops to become bottoms and the imbalance was caused by that, but apparently it's the other way around???

epik strat: 

1. on day 1, just keep searching different rooms, starting from floor 1. Only use the elevator.

2. Once the killer shows up, get into a pattern of getting in the elevator and checking the rooms on the floor above you (or floor 1 if you're already on floor 4).

3. Once you find a keycard, add in the extra step that you should ALWAYS go to the floor your keycard works on if the first floor you go to is entirely locked down

4. If you end up with 4 keycards at any point, you should prioritize using a keycard ASAP.

5. If you ever get a full inventory, go to sleep and eat some food.

6. On the start of the second day, use the basement key just to get rid of it.

7. Repeat steps 1-5 until you're free

I think this and Terraformental were both based on Groundhog Life. They weren't made by the same person.

I love small finished games. I really appreciate it when games don't take on a massive scope that the creator never seems to be able to finish.

hold click on the red graves, hover mouse over the circles that come out, do idle shit

"I HATE THE ANTICHRIST"
Antichrist, Japan:

It seems like there's a second ending where your last host is 127 and instead of being knocked back, you just fall to the ground. I don't know what the conditions are, though.

cool game, but it feels bit cheap when you die because you clicked the "cycle air button" when you couldn't afford it. Things you can't afford should be grayed out imo instead of instantly killing you.

good start, but the cost of planets scales way too fast later on, leading to having to redo the same easy planet several times. I assume you plan to have upgrades to get more money later on, but you probably also need to increase the scaling for the energy upgrades later on.

At prestige level 8, the game becomes incredibly laggy for the smaller planets.

I assume the game isn't balanced up to that level. I always found it weird how idle game demos don't have an ending. Just a point where it stops being fun.

>invents slavery

IT WAS A MISINPUT 

This isn't like that game. It is that game. 

your formula for determining the chance of a specific food dropping creates a bit of a balance issue where upgrading a food can make your profits drop. If you have two foods, and one is less than 41% the price of the other, increasing the price of the lower one will cause your profits to drop, since the chance of the worse item also increases. It's not much of an issue, since the change is so miniscule, but it's interesting mathematically.

the multiplier always appears at the end. The chances are all the same. The multiplier just looks like it's in the chance section because that's the last section.

what one?

9 days, sweet

You can stealth kill the common enemies by luring them around a corner. Only start eating enemies when you get low hp. Then you can eat the final boss.

Or if you're really good you can kill every enemy including the boss. I had a run where I gained 0 weight and ended with 0 fullness, and I had to do that for the ending.

if you eat through the wall directly below you on the final floor, you can enter endless mode. The gutbuster appears on floor 5 onwards.

These games are getting really realistic

he needs mouse bites to survive

365, 30, and 7 are coprime, so you can beat the game with just 9 polaroids by going ahead 24 years, 1 month, and 7 weeks.

365 and 30 only share a factor of 5, so it's likely that there's a faster way to get the 5 polaroids in the month section than just scrolling through the first 314 months.

so need a way to view all of the text without the empty days in between. I skipped just about everything in the days section after year 15.

oh, so that's why milk makes you gain 30 pounds

sweet!

oh um, the ingame timer is bugged. If you load a save, the timer resets.

How have you heard of the NAACP but never read about it?

Strategy was to buy 3 of every object. Objects already cost 5.5 million by the time you run out of space, so the extra 1 million isn't too bad. It's likely that there's a faster strategy from varying the amount of each item you place, placing more apples and less computers, for instance.

Ending at 0 weight gain and 0 fullness. The only way this could be better is if I managed to find clothes along the way.

So what is the cupcake referencing anyway? I get rubik's cube design, but where is the cupcake outfit from?

Here's my lowest weight. It was 125 before a DISASTROUS floor 4 in which I got a massive RNG roll on the nutrition from a crate of food.

Cool game. Lots of depth. The nutrition mechanic is pretty obtuse, though. It's not really explained at all, and certain aspects are pretty unintuitive. Like, why would your food capacity only grow when eating food with nutrition? I feel like if I ate a block of ice, my stomach would probably grow.

I suppose the experimentation is half the fun, though. I just wish it didn't take so long to reset a run.

The giga-stacker is the final boss. The path to endless mode is actually a secret on the same floor. Instead of going right at the start, eat through the south wall.

There's 2 strategies:

1. attempt to reach it without a full stomach (difficult)

2. reach it with a full stomach and punch it to death

the final boss actually isn't too strong. It's the common enemies that are the problem. Try to funnel them all through the hole in the room, hiding behind the wall to get sneak attacks. Never let a cake catch you. They're slow, but they stun you for 5 turns on attack. If a cake attack is unavoidable, eat the cake first.

not really. You have 84 max hp, and you can basically 1-shot every enemy with your 35 damage sneak attack (breaking line of sight right before attacking).

Even if you don't know about that, you can still fight enemies one at a time, making sure not to let the cake attack. Don't bother eating enemies unless your health is getting low. Prioritize eating cakes. This situation is not only possible, but easy.

How weight gain is calculated is an enigma to me. 

I eat an egg. That 4 nutrition and 2 lbs

I eat 2 hearts. That's 4 nutrition and 2 lbs

I eat meat. That's 5 nutrition and 2 lbs

I eat a heart and an egg. That's 6 nutrition and 5 lbs

Why does an increase of 1 in nutrition lead to a gain of an extra 3 lbs? It makes no sense!

I've noted several amounts of nutrition along with how much they give, and it seems like the weight gain is supposed to be linear, but it has sections where it stays stagnant before jumping up to one less than the nutrition value.

Once you fall asleep, the null cube gives 120 nutrition, which is a strange quantity that first fills up your health, then your weight and stomach capacity. For comparison, the egg gives you 4 nutrition once you fall asleep.

The milk temporarily increases breast size after sleeping. It also causes you to gain 30 lbs.

wish it was more clear what each sacrifice gives you, or at least that each sacrifice gave you something more valuable. I dunno who would willingly give up a blood clot for a brain!