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gamercomposer

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A member registered Dec 27, 2015 · View creator page →

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In celebration of my talk,  "Mystery in the Mix - Enter Caribbean Noir" on Wednesday at Game Devs of Color Expo as a guest speaker, I have a new "How I Composed.." series that released. If you saw the talk live, you know, I left a clue in it that lead to this.

"How I Composed..." has been one of my most viewed YouTube series that I have done where I breakdown the composing process of video game projects.

If you are curious how I indite video game music then watch my latest "How I Composed..." video of my recent game title, "Duppy Detective Tashia" focused on Caribbean Folklore.

Hi Devs!

a new  track has been released.

This one is an Chrono Trigger style piece. If you like SNES games or Chrono Trigger, you will like this.


https://gamercomposer.itch.io/chronotriggerstylepiece

Hi Devs!

a track has been released!

This one is an Chrono Trigger style piece.

If you like SNES games or Chrono Trigger, you will like this.

https://gamercomposer.itch.io/chronotriggerstylepiece


Happy Developing!

**UPDATE** Also the sale ended today, I updated this with a SEAMLESS LOOP-ABLE OGG file AND Instrument stems (separate tracks for drums, bass, melody etc.)

At best this makes it more usable and appealing.

Happy Developing!

**UPDATE**

Also the sale ended today, I updated this with a SEAMLESS LOOPABLE OGG file AND Instrument stems (separate tracks for drums, bass, melody etc.)

At best this makes it more usable and appealing.


Happy Developing!

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Hi Devs!

a new affordable track has been released and on sale until September 4th!

If you're looking for something a little different from the status quo then, here you go. This one is an upbeat/funky jungle style piece.

PREVIEW COMPOSITION BELOW!

On Sale! https://itch.io/s/199732/music-for-games-an-upbeat-funky-jungle-piece


https://gamercomposer.itch.io/upbeatfunkyjungle

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Hi Devs!

a new affordable track has been released and on sale until September 4th!

If you're looking for something a little different from the status quo then, here you go. This one is an upbeat/funky jungle style piece.


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I see. okay, thank you.

Thank you this is helpful. So, none of the words on the landing pages of graphics make it clear as to why you are there?

This one is a little different.

I am looking to see if the functionality of this store makes sense. 

  • Is there anything confusing?
  • Can you easily find what you are looking for?
  • What stands out to you in a good way?
  • Any other feedback you want to share?

https://chasebethea.gumroad.com/

Thank you in advance for the consideration

Greetings BTF Game Jammers

Are you looking for some music to enhance the feeling and game-play mechanics ?

I have been releasing royalty-free tracks that can be used immediately in your game jam project.

✅ Preview listens are available

✅ No royalties

✅ One-time purchase

✅ Commercial use allowed (if you decide to continue working on it.)

Listen here to a track that may fit your game for this jam: https://chasebethea.gumroad.com/l/theflower

If this one doesn't fit your game, I have additional styles for platform, adventure, puzzle, and action tracks available here:

https://chasebethea.gumroad.com/

Happy Developing and good luck on your submissions!

Made To Be Played Game Jam Devs

Are you looking for some music to enhance the feeling and game-play mechanics?

I have been releasing royalty-free tracks that can be used immediately in your game jam project.

✅ Preview listens are available

✅ No royalties

✅ One-time purchase

✅ Commercial use allowed (if you decide to continue working on it.)

Listen here: https://chasebethea.gumroad.com/l/greenhouseaces

If this one doesn't fit your game, I have additional styles for platform, adventure, puzzle, and action tracks available here:

https://chasebethea.gumroad.com/

Happy Developing and good luck on your submissions!

Hey Battle Action Fantasy VN Game Jammers!

If you're looking for music for your game jam and did not want to collaborate with a musician (for whatever reason) but need some cool music assets, you can peep a new tracks that I made available!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  •  Falls within Battle Action Fantasy VN Jam Game Jam Rules
  • No royalties payments.

Happy Jamming!

Geek n Jam community · Created a new topic Music for Games
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Hey Geek n Jam Game Jammers!

If you're looking for music for your game jam and did not want to collaborate with a musician (for whatever reason) but need some cool music assets, you can peep a new track that I made available today!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  •  Falls within Geek n Jam Game Jam Rules
  • No royalties payments.

Happy Jamming!

Hey Metroidvania Game Jammers!

If you're looking for music for your game jam and did not want to collaborate with a musician (for whatever reason) but still need some cool music assets in the next several days before submission? You can peep a new track that I made available!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/l/codehavoc

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  •  Falls within Metroidvania Month Game Jammers Rules - as as long as you mention "Third Party content" in submission
  • No royalties payments.

This piece not quite what you are looking for? Here are more options for you to peruse.

https://chasebethea.gumroad.com/

Fun Fact! The very first Metroidvania Game Jam that happened on itch, I participated in and the team I was on won because of the music earned the most points. I scored that music.

Other game musicians loved the music from that jam so much they remixed it!

Happy Jamming!

Hey Platformer Game Jammers!

If you're looking for music for your game jam and did not want to collaborate with a musician (for whatever reason) but need some cool music assets, you can peep a new track that I made available today!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/l/allstarsprint

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  •  Falls within Platform Game Jammers Rules
  • No royalties payments.

This track not quite what you are looking for? Here are more options for you to peruse.

https://chasebethea.gumroad.com/

Happy Jamming!

Hey Appx N. Game Jammers!

If you're looking for music for your game jam and did not want to collaborate with a musician (for whatever reason) but need some cool music assets, you can peep a new track like this!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/l/greenhouseaces

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  •  Appx N. Game Rules
  • No royalties payments.

This track not quite what you are looking for? Here are more options for you to peruse.

https://chasebethea.gumroad.com/

Happy Jamming!

Hey Devs!

You can peep a new track that I made available today!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/l/allstarsprint

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  • No royalty payments

This track not quite what you are looking for? Here are more options for you to peruse.

https://chasebethea.gumroad.com/

Happy Jamming!

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Hey Very Serious Juniper Game Jammers!

If you're looking for music for your game jam and did not want to collaborate with a musician (for whatever reason) but need some cool music assets, you can peep a new track that I made available today!

PREVIEW LISTENS ARE AVAILABLE! (Gotta try before you buy right?)

https://chasebethea.gumroad.com/l/allstarsprint

+++ PLUSES! +++

  • Affordable (so much that you can make payments!)
  •  Falls within Very Serious Juniper Game Jammers Rules
  • No royalties payments.

This track not quite what you are looking for? Here are more options for you to peruse.

https://chasebethea.gumroad.com/


Happy Jamming!

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So, you want to work with a multi-award winning video game composer but probably think you can't afford it. 


Well, No.1. You did not ask to see if you could afford it.


No.2 Good news. I have a lot f tracks that have not been shipped with games that I making available every week. 

No. 3 Even better news! There are payment options! (Although, the prices are very affordable already)


This is your opportunity to have a multi-award winning video game composer (not many that are multi-award winning in the field) that has worked on 30 plus "indie" titles and a few AAA projects, track in your game.

Music Styles: 

  • Chill Hop, 
  • Folklore, Fantasy, 
  • Sci-Fi Electronic, 
  • 16-bit/SNES, 
  • Orchestral Hybrids

PREVIEW LISTENS ARE AVAILABLE IN TRACK Descriptions

Do I have to pay any royalties?

Nah! As long as I am credited properly, once the music is delivered, you will not be charged any additional royalties or fees.

Head over to the store -->https://chasebethea.gumroad.com/

Curious with more questions? Ask. Happy Developing!

a NEW EXCLUSIVE radio interview will debut today in Australia on the show, "Game Jams" hosted by Matt about my game music work on the newly released videogame, "Duppy Detective Tashia" !

BIG LOVE to Matt for booking me!

The episode airs 06/10 at ~10:00 -10:30 AM PST (US TIME)

Tune in til' the tune end! to the link below -

https://www.pbsfm.org.au//program/game-jams

Play the game!

https://store.steampowered.com/app/1958800/Duppy_Detective_Tashia/

Bop to the tunes!

https://chasebethea.bandcamp.com/album/duppy-detective-tashia-original-soundtrac...

Aspiring video game composer musicians

If you are a fan of the game The Legend of Zelda and specifically, Breath of the Wild, I have some cool news for you. 

I did a transcription arrangement of the "Shrine Battle" (1st phase) for Level 2-3 (Intermediate Piano Players). Before this piece did not exist with a time signature that made it easy to begin learning. This arrangement solves that.

In addition, I believe it's a great piece to study if you are interested in composing boss battle music for a game that is unorthodox yet refreshing. Hot take: Many video game battle tracks sound the same and have for most of a decade. 

I will be offering a video game study music breakdown video course of this piece of what makes this battle music sound so unique and techniques to apply it within the next month.

For now, indulge and enjoy playing the sheet music.

https://chasebethea.gumroad.com/l/shrinebattle



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Even though Tashia was frustrated with not finding her clues in a timely fashion she continued her persistence with searching for them. 


It was coming down to the wire within the two hour share deadline and bam! The final one came through.


With jubilation, Tashia was able to piece her clues together and discover a listening party!


In celebration of the game release + soundtrack on June 2nd 2026, there will be a listening party exclusively on Bandcamp


RSVP HERE - https://chasebethea.bandcamp.com/live/duppy-detective-tashia-original-soundtrack...

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Happy Wednesday, Devs

With the upcoming release June 2nd, I was interviewed by Wallace of Exalclaw about the "Caribbean Noir" music I made for for the video game soundtrack, which led to a good conversation about bringing Caribbean culture and history to video games generally.


Tune in til' the tune end!

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Hi Developers,

I am featured in a new podcast interview! In this episode, the host , Joe , asks me about my background in music, my endeavors to try and make video game soundtracks out of the sounds I feel that video games are missing, the importance of testing your music in context during the game development cycle, and more.

Thanks to Joe for booking me for Pixel Symphonic. He really dives into the video game catalog that I’ve done from the soundtracks from "/reality> " to "Sunken Stones".

He even loves the award winning soundtrack “On the Peril of Parrots". It really means a lot that he is interested in the power of the right game music and it allows us to know that there’s something beyond it and how it fits for the context of the game.

Tune in til' the tune end!

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Game Jams be Game Jamming 

Normally people get amped when they get hired for a project. However, for me, participating in game jams was enough to get me excited. 

When I scored “Reclaim Earth” and indited “Challenge Accepted”, it was purposefully intended to create a sound world that felt desolate. In addition, I wanted to conflate a sonic identity reminiscent of Turok N64 and Doom 64 in conjunction with the “FPS (First Person Shooter)” game jam. 


Thank you to the programmer for the belief and value in my work as he paid me from his own adolescent pockets just to write more music after the jam ended. This is true appreciation.

I am thrilled to also see that people can enjoy the soundtrack from start to finish even though it’s only an EP. 


"Despite its small size, this is a well packed OST. All first tracks in the playlist are a blast to listen to, marrying extremely well with the game it (came) from. Even without having played it (game), it's well worth a listen."

Tune in til’ the tune end!

https://chasebethea.bandcamp.com/track/challenge-accepted

In the video game industry most of us love the feeling of nostalgia especially when it comes to video games. 

When I was hired to score the video game, “Akema’s Home”, the developer wanted that feeling of Super Mario 3 Advance. 

Title screens set the tone for how the game will begin. As a video game composer, I believe it’s imperative to establish the theme for the player to subconsciously know what it’s affiliated to. This is what I call sonic identity. 

https://chasebethea.bandcamp.com/track/akemas-home-main-theme-title-screen

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Since being a video game composer. I’ve always tried to write boss music differently from the traditional way it’s been heard before.

When it came to Ball facing this boss, in the video game, "Super Happy Fun Block", I approached it based on the camera movement of the game in a slightly unconventional game design manner.

Since the sound palette of the previous pieces I indited was calm and adventurous , I felt that I should not increase the tempo like most boss music does. Instead, I give hints of danger with the orchestration / texture and rhythmic movement. 

Recapitulation:

-Sound palette Instruments stay the same

-Rhythmic movement advances

-Orchestration/texture exhibits brooding mood.

https://chasebethea.bandcamp.com/track/ambient-showdown

You know how Ball is trying to stop the Scientist from stealing the moon and star pieces? No? Oh that what betides in this section of the game.


With the puzzles being the most difficult, the game music is supposed to relax the player https://chasebethea.bandcamp.com/track/experiments

Hi Devs,

I'd like to share some more playlist considerations to build more listeners. Listening is free :)

This one is from the "Aground Original Soundtrack" For those who do not know it was my first award winning soundtrack in the industry. I was nominated for another game soundtrack, "I Can't Escape: Darkness" (above post).

The most played track is "Primitive Technology Underground".


There are over 4 million players worldwide of this game and still growing since the demo inception and players REALLY liked this track. 

My goal was to make the track sound like you were digging with your tools by using a specific rhythmic pattern. The dev team gave me the music direction for an Industrial-age technology that played in the science island town of the game. 

Again if you like any or all the tracks, please add them to your playlist.

Thank you kindly in advance for listening.

Hi Devs,

I'd like to share some more playlist considerations to build listeners. Listening is free :)


Since, it's spooky season, here is the nominated soundtrack, "I Can't Escape: Darkness".  The most played track is "Tree of Peace".

Here is the original soundtrack, " I Can't Escape". (Fun Fact: Markiplier played this game)

Again if you like any or all the tracks, please add them to your playlist.

Thank you kindly in advance for listening.

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Never would I ever have thought that my video game music would be featured on National Video Games Day. It's been featured before on the radio before but not on this day where we appreciate gaming. Well, that is what is happening right now! I'm being celebrated by Classical Music Indy !



Over HALF the stream is dedicated to my exclusive interview and game music from my portfolio which is a little over two hours! The interview portion starts at 

  • 12am EST, 11pm CST, 9pm PST
  • 8am EST, 7am CST, 5am PST
  • 4pm EST, 3pm CST, 1pm PST 

Daily until September 18th!

Here is the link. Remember to click on "local classical" to listen:

https://classicalmusicindy.org/cmi-streaming/#/

Join me in playing some of video games and listening to the radio stream.

BIG LOVE to Classical Music Indy! Tune in til' the tune end!

Hey Devs,

Are you looking for some game music to work to? I wanted to share some of my previous game soundtrack with you. If you dig it, add it to your playlist and share with your friends too.

Like the Final Fantasy VII Menu theme arppegios? This one may feel nostalgic for you then.

YouTube

Spotify

Bandcamp

Happy Developing!

I was recently invited as the inaugural guest on the new podcast Pixelated Harmony, and it was a real honour to kick off their series.

In this episode, I dive into:

  • Behind-the-scenes stories on creating dynamic game scores
  • How music shapes narrative design and emotional impact
  • The cultural relevance of game music today
  • Some of my current projects and future plans

If you’re curious about how game audio comes together—or just want to hear a deep-dive from inside the industry, give it a listen.

Ah-hoy hoy!

Set sail on an unique musical odyssey. I’m excited to invite you to a special listening party for the Sunken Stones Original Soundtrack — the rich, AUTHENTIC pirate themed score I composed to bring this unique puzzle adventure to life.


Join the Crew

During this listening party, you’ll get an exclusive first listen to the complete Sunken Stones Original Soundtrack. I’ll share behind-the-scenes stories about the creative process the video game composer mindset, the inspirations behind the Caribbean pirate themes, and how traditional orchestration meets modern production to craft truly immersive game music. As well as:

  • Live discussion about the artistic and technical balance behind the soundtrack
  • Insights into the composition and mixing techniques that shaped each piece
  • An open Q&A where you can ask your own questions about the music or game development
  • Early access to purchase the soundtrack and limited-edition music scores

Date & Time:

July 17th - 7:00pm PST / 9:00 PM CST

Location:
Sam Lord's Castle

RSVP here


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My latest appearance on the "Whatcha Doing" podcast is live! I share the creative challenges and triumphs of composing for video games—beyond the boundaries of genre and expectations.

In this episode, I discuss the irony of trying not to sound like my own Aground soundtrack, while still capturing its spirit. I open up about the assumptions some people have that I only compose in one style and how that misconception pushes me to prove otherwise. I share how projects like Stardander: School for Witches and Aground Zero showcase dynamic musical styles and thematic depth, all while keeping a consistent fingerprint of emotional storytelling.

I also touch on some real behind-the-scenes truths such as my evolving relationship with game developers, the mental load of waiting on unreleased projects and why I prioritize rest as part of the creative process.

In addition, a playful question you’ll want to weigh in on: Is Aground better than Minecraft? (No spoilers here.)

Whether you’re a game music fan, developer, or just curious about the process, this episode pulls back the curtain on the highs and lows of this unique art form.

Listen now and let me know what you think -

I recently had the pleasure of being a special guest on the Coder Convos podcast!

In this episode, I discuss my odyssey to the audience of Coder Convos as a video game composer, how I approach scoring for different genres, mindsets I have matured to in my career and my latest, Aground Zero Original Soundtrack release. In addition, I share tips for game developers looking to collaborate —whether you're building your first prototype or polishing your next release.

If you're a developer that is curious about what goes on a professional level and behind the scenes then, you'll like it.

Watch here:

If you enjoyed it, share it and if you really dig it write a comment.


Happy Developing!

In this episode of the Gamerheads podcast, host Roger Reichardt welcomes me back and we discuss my extensive career in game music, including his experiences with live performances, the challenges of composing under pressure, and the emotional journey of conducting my own pieces. I also reflect on the evolution of my creative process, the importance of enjoying the music, and the balance between professionalism and personal satisfaction in my work.

In addition, I share the intricacies of composing music for video games, emphasizing the importance of creativity, curiosity, and understanding game design, potential impact of AI on music composition and the need for composers to maintain a human touch in their work. 

https://open.spotify.com/show/1FntKnmaH3dN5PSeN2SbIX

https://podcasts.apple.com/us/podcast/dialog-tree-interviews-creators-within-video-game-industry/id1186106962?uo=4

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I have released a new single from the AGROUND ZERO OST! In celebration of Bandcamp Friday!

The new piece is called "Alchemization of Energy"

I will be doing a mini dev-blog about how this track came about but for now enjoy the new release!




Be sure to play the AGROUND Zero on Steam! New Update coming next Tuesday!