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DFuxaPlays

980
Posts
28
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12
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A member registered Aug 29, 2017

Recent community posts

Done.

Win 10 - DFuxa Reviews & Plays 2WRL 2026

Presentation needs a lot of work, some bugs need quashing.

Need to convey information better here.

It wasn't so much the WASD keys that were an issue, but the fact that you had eight directional movement, and a control scheme that required you to hit two of the keys at the same time. Usually such a control scheme at least has you hitting the shift key or something to avoid movements made an error.

Cool idea but modern designs would have helped here so much more.

Not a whole lot to this one.

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Very decent little entry to the roguetemple's Fortnight 2 jam.

Certainly an intriguing entry, albeit one I wish was sized better to my screen.

Need to make sure animations don't slow down gameplay!

Feels like a bit of a miss for me. 

Not a joyful waste of time here.

Too bad you couldn't complete this one.

Honestly felt a little lacking for depth of gameplay.

Kind feels like this game was out of place for a 'Traditional Roguelike' jam.

Took some time to play through the game.

Some perfectly normal gameplay.

Quickly ran through it as there wasn't much here to see or experiment with.

Took a run through the game. Sort of felt like a Dwarven Oregon Trail experience in many respects.

Did a quick video for the game.

Pleasantly surprised at the quality presented here.

Might have missed something, or the game was missing something; one of those two.

Well Done. I don't think I can say much more then that.

Sort of wish there was more innovation on game rules of old, as opposed to just copy and paste.

Kinda felt more like a test of things then a game.

I gave it a solid try, but couldn't get anywhere.

Too bad you couldn't complete the project.

I'm impressed to see this game again, but I'm more surprised to see this developer! What else might you be looking to bring back? 😎 

Congratulations on releasing your game.

Not sure I got the point of this one.

Really needed to have more I think here.

Certain feels like there was a lot of room for improvement.

Would be nice if there were some sort of 'fail' mechanism.

Really needed to randomize the monsters and items; maybe have more passageways, perhaps have different ai patterns for enemies.

I gave this a solid try at least.

Couldn't really get all that far in this I guess.

I remember a big red dragon.

Never be afraid to make a roguelite for a 7DRL!

Felt a little unbalanced in some aspects.

And now, my eyes turn to those entries that will be produced from here.....

Best of luck all.

I didn't win, but as compelled enough to play until I understood a bit more of what I was doing.