Pretty short game. Had to look for the car at one point... who could’ve guessed I parked behind the house instead of by the tent ^^ I guess there's only the inevitable ending, right? Stay tuned.
cowzilla75
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When it comes to AI-generated games, I'm always torn on how to feel about them. Unfortunately, you can tell with most games. In the case of your game, you can see it in the hero's strange walking animation and the "dead" backgrounds—no animations for things like waterfalls or other elements that would have breathed some life into the game.
But on to the positives ;) I initially just intended to take a quick look to see what your game was like... but that turned into more than an hour. I love these old retro games like the ones on the Sega Genesis / Mega Drive or the Amiga. Those were usually extremely hard to master, especially those hack 'n' slash side-scrollers. In the case of "Demon Slayer," it's different. It's quite easy and keeps you motivated to keep going just to see new enemies and levels. At the beginning, I never thought I'd actually see the end of the game ;)
All in all, for a retro slasher, your game turned out really well if you can look past the AI aspect. For experienced players of this genre, it will probably be too easy. For me, I found it just right and very entertaining.
I really love the gameplay concept! Carefully disassembling items in the correct order is a lot of fun. However, the game seems to span across several days, and having to restart completely from the beginning whenever you make a mistake is a bit frustrating—but that's just my opinion :) I also really liked the idea with the TV, and the revelation that you might not be alone with the security guard after all. Keep up the good work!
Unfortunately, it’s not really playable with an Intel i7-10700 CPU, 16GB RAM, and an RTX 2060. I turned down all the settings as much as I could. Standing still gives me 60 FPS, but as soon as I start walking, the frames drop and fluctuate between 25–45 or lower. My PC just isn't enough for it, unfortunately. Too bad.
For an "alpha" version, that was already pretty impressive! I didn't encounter any bugs during my playthrough. I'm really excited to see what this turns into. The camera feature is awesome (as long as you have paper ^^). The puzzles aren't too difficult, and the little platforming section at the end was a nice surprise.
Special mention goes to the cool night-vision optics and the fact that you always feel like you have complete freedom of movement while still being guided well through the game. Great work, keep it up!
Visually and in terms of jump scares, it’s great for an anomaly game—no question about it. But for me personally, it’s just too hard. Even when the missed anomalies are shown at the end, walking over to that exact spot and still not being able to see any difference is super frustrating and ruins the fun in the long run.
Of course, anomaly games shouldn't be too easy, that goes without saying. But when you get the personal impression that it's becoming 'unfair'—like objects being shifted by just a few centimeters—it loses me. Or take another example: a cabinet in a white room. I walked around and didn't even see this cabinet or the room itself. I have no idea if I missed a room and didn't open all the doors, but like I said, that's just my opinion based on the current state of the demo.
The jump scares definitely hit the mark, though! ^^ Keep at it!
Night Tech - Indie Horror Game No Commentary
Took me a few tries, but then it worked ^^ It was fun!
I’ve only played the demo, and I have to say that I don't really see a reason to buy the game for $2.99 right now. I'm sorry to say this, but it's way too easy (I had to actively provoke the jumpscare just to get it to happen) and pretty boring. Unfortunately, you can also tell from the graphics that the game was made with AI. I think the staircase idea is awesome, but the game still needs a lot of work and polish before asking money for it. Just my opinion, though. Keep at it and don't give up!"