Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Charlie Batten

164
Posts
3
Topics
118
Followers
67
Following
A member registered May 06, 2016 · View creator page →

Creator of

Recent community posts

Thanks! I've been working at making a devlog post but it's been surprisingly difficult for me. I can't wait to show what I've been up to

This was fun! I jumped in and worked out how to play by losing a few times very quickly, and that's a great way to learn a game, so I like that aspect. My hands hurt with the mash minigame, so I just give up when that appears. I like the graphics with the only exception it is hard to tell which path I am currently selecting, especially when there's exactly 2 options, an animation could have helped there. Overall I really like the game flow, nice work!

pazzo, wonderful

I loved this, the writing is so so good, highly enjoyable. Great art, music and overall pacing too. Dugg is very cool, the crab... the whole game made me smile :)

Fairly confusing at first but I enjoyed the experience of overcoming that and trying to beat the game. It got pretty hard as it went on. I like the hectic management of swapping between repairing and shooting. Was there an ending or do you just survive as long as possible? I couldn't beat it.

I like how you can change your mind during the digging animation, I'm not good at minesweeper but I had tons of fun with this, managed to get a key at least!

Amazing game! The level of polish is insane, the visual details are really impressive, the gameplay mechanic is simple and is explored nicely. I unfortunately came across the soft-lock (sorry, I must judge the jam version) but it didn't hinder my enjoyment of this game.  Anyway, 5 stars, this is sick.

Interesting idea! I think the square arena part of the level worked the best with the mechanics. It reminded me of playing spleef. I'd like to play this with waves of enemies on a large grid, could be interesting strategies there.

I got soft-locked in a never-ending barrage of encounters, seems like the game is otherwise pretty engaging. I like how there is a clear optimal strategy for each enemy, and you can mostly work it out before going to trial and error, It's definitely got Gameboy soul and I enjoyed the art.

If you would check out mine I would be immensely golden :) https://charlie-batten.itch.io/old-gold-treasure-hunt

Fun game!  I love the artwork, really impressed with how much you got out of the limited colour palette. I like the little details like in the falling animation with the hat coming off. 
The controls felt a bit unusual at first with W throwing dynamite and mouse clicking to shoot but I got used to it quickly. The enemy placements got a bit cramped near the end but I felt I had the tools to overcome them. And when I struggled the checkpoints were generous enough I wasn't deterred to stop. Only minor annoyance was while the boss arriving cutscene was happening I was getting attacked by a falling bomb. Feels like a Gameboy game!

I mean the UI elements aren't the same resolution as the pixel art behind it. It seems the game window itself is larger than 160x144, even though you have a viewport at the correct resolution stretched to fit. For example, the money counter is much higher resolution than Mr Holden Gold, it would be using a pixel font with the same sized pixels as him.

Love the art, and the sounds for Captain O'Greddy talking was funny. The gameplay is very basic but also enjoyable. I made it to level 7 but the pattern on the right I couldn't quite get past, maybe I had to wait longer for a gap to appear. I didn't want to redo my progress but still had a good time with what I played.

Highly amusing concept, I played to the end, though have to mention the Gameboy resolution requirement isn't met, and there is technically some extra inputs (you can use tab to cycle through UI elements, and the title screen reacts to mouse). Still, cool game!

I loved this, really enjoyed the addition of the note at the end and working it out. The storytelling and ambience was top-notch. I found I enjoyed the easiest difficulty the most, but I did also manage to find the treasure on harder difficulty with some brain strain.

sick graphics, gameplay, audio, epic very cool

Also oops I commented in the wrong place I guess

I found several mushrooms, unfortunately I kept talking to granny and she ended the adventure prematurely lmao. Very cool aesthetic, I liked finding the stream, it was hinted well and still subtle enough to feel hidden. The storytelling was evocative and really put me in the shoes. I might come back and try again, I'm still wondering where the shears are.

you're hired

Thank you so much!

Thank you!! And yes he's the best

Thank you! Don't worry, I've been trying to make games for a long time, it's a lot of hard work but you'll get there too.

brilyant

Thank you! I am squashing bugs as much as I can before the deadline, thanks for the heads up, I will look into it.

john

Whenever I see a notification for these it's always a joy :) Looking forward to the Steam release!
 

Spoilers:









Was it on purpose that Ethan and Sally actually have the same amount of scenes? Is Ethan just like that?

This is fascinating, truly a work of art 

Brilliant. I loved it.

Good atmosphere and very challenging

I'm going insane

Loved the dialogue! Really impressive for a first game

look at this guy wow

Godot plush witnessed! Muay Thai mentioned! Bon jeu! yabbadoo
Very cool.

Very slick! I didn't know that about the last question!

Very stylish! Nice work

Thank you for creating this game. I highly enjoyed the rat victory dance. The hot stovetop was good.

Thanks! No rush to play right now as I'll be fixing issues until the deadline

Big thank you! If you encounter this bug, toggling fullscreen should recapture the mouse

Thank you!

Cheers! :)