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BdR Games

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A member registered May 04, 2019 · View creator page →

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It’s impressive but you didn’t mention how you programmed it. I mean was it pure ASM or in C or in Nesfab? 🤔

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Cool game idea, I got the logic behind the doors, some are easier than others. I eventually understood all doors, except the

Gone Fishing I just frantically and randomly click the 3 buttons and then all bars slowly go green and the door opens, for some reason, no clue what the logic is 🤷‍♂️
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The combination move/crouch with keyboard, but then MOUSE to punch/dash is weird. Also, when walking by the red-ball door the game prompts an “E”, but pressing E does nothing(?)

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Cool game I like the music, it reminds me of my game Send in the clones

Cool game, although it would be nice to display a cord/chain between the blue planet and your moon

Cool puzzle design, and interesting to read you used Godot as prototyping tool 👍

The bottom-left part with the wall jumping and gliding seems impossible to do without damage wth I’m completely stuck

Cool game idea, but getting stuck on the spikes and not having enough time to get back became a bit tedious. The last part from the orange elevator to the keycard felt like the level was designed to go the other way around(?)

Very cool puzzle game 😀👍 But the ending screen looks too much similar to the normal title screen imho. Could have a “the end” text or additional text with time completed or something

Decent game, but there should be an on-screen HUD with the 30 second countdown imho. As it is now you get the feeling of dead-man-walking syndrome while exploring. And maybe also show the power-ups you acquired, after the first game over all lives lost, it took me a short while to realise the entire game had reset instead of just one live.

Also, the intro text should really be skippable. I reloaded the page the first time and had to wait again for the unskippable intro to finish :\

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No clue what’s going on, either the dev is trolling us or the game needs a tutorial

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On the last level 7, I can get to this position but then I’m stuck :\

EDIT: I just got it 😅

another hintSolution involves a column of two arrows on top and two blocks at the bottom

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Interesting idea, cool game. But I’m completely stuck on section 9 😆 Does the solution involve removing all purple hex’s?

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Tetris but with 3 block shapes 🤔 I’m kind of surprised that afiak this hasn’t been done before(?). The pink “staircase” and green “roof” pieces are definitely the hardest to deal with.

Cool idea, but the game could use a bit more polish though (graphics, animation, lock delay, hold piece etc)

“Facility cleared” :D excellent, nice levels. The final boss is a bit easier then the sector before that, with the 2 lasers was quite hard. But overall very cool game, the difficulty curve is also good imo.

Btw there’s no sound in the game? (Windows 10, Chrome)

Was jumping around trying to get the 12th last oxygen, but then got this error :\ Still no clue how to get that, you have to jump up into the shaft but double-jump isn’t high enough? microbot runtime error

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Excellent game idea, and some very interesting puzzle levels 😃👍 I wonder though, could this idea also work in the form of an endless puzzle action game, so more like Panel De Pon? 🤔

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Wow this is a really cool game idea 👍 could really need more levels though.

The “security breach” mini game after each death is a bit annoying. It’s basically a way to skip a difficult level, so it should only trigger after 5 fails or something like that, and even then it should be optional. And also the dot is lagging a bit too much beind the cursor imho.

Sorry the controls are unintuitive, they’re either too fidgety or too complicated, in any case I couldn’t figure them out

Short and sweet, nice game. Although, the objects can swap between panels (flower, ladder, coin) but the characters can not? That wasn’t very intuitive and seemed a bit arbitrary imho

Wow this is an excellent remake 😃👍 the graphics and music are spot on for a PICO-8 demake.

But sometimes there is no dirt/soil when starting the next level? There’s just diamonds and the gold bags immediately fall down. I don’t know what triggers it, it doesn’t happen all the time. Also you can just go through a gold bag, you can’t hold it up like in the original?

I think it only happened the first time loading the game. When I did F5 it did start correctly. (Laptop, Windows 10, Chrome browser)

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Cool game, but I gave up at the 3-screen mini-marathon to get the grappling hook, it’s just too frustrating. I get that it’s supposed to be hard but come on

The game doesn’t start. In the JavaScript console there’s an error “codes.forEach is not a function at LanguageUtil.getBestMatchFromCodes”

Totally agree, I quit the game at this room

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I only got the sword and got softlocked at a checkpoint flag. There’s a brown brick wall in the middle but I can’t get past it because I can’t jump to the grey top platform because I can’t jump high enough over the spike. And I can’t go under the wall because there’s purple lava. I think it’s somewhere at the bottom of the map

Looks cool, but when you walk to the right from the start, you can clip through the bottom part of the wall and go out-of-bounds.

Wow, excellent game! Short but sweet. I like how the leaves slowly unlocks the path of branches

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I like the level goals 😆 “Find blackbox”

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Interesting game, it reminds me a bit of Bomberman 💣 But I feel like player is at mercy of the random placement a bit too much. Whole sections can get walled off by reds by pure chance. Did you consider adding the ablilty to bump the blue bombs? So for example rush into a blue from below to have it move up until blue hits a red block? Might add a bit more strategy idk

I really liked ElecHead and this is an excellent game as well 👍 One minor thing though, the separate keyboard+mouse controls don’t really make sense imho. Why not also have keys (Z/x or N/M) for the bomb place/explode actions?

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Wow, pretty cool game. Too bad you can’t play single player against computer opponent(s) though. Have you seen my game Impossible Snake? The control scheme is very similar

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I like the graphics, but there are some game breaking issues. First the balloon scene is confusing seemed like a softlock. Then, the glass door is hardly visible, I didn’t realise there was glass at all so I kept hammering the lamp and painting. Also the glass hitbox is absolutely tiny. And, when I pick up the books from the inventory and then click on the the hammer the inventory is corrupted and the mouse cursor becomes invisible. Game is practically unplayable after that.

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Nice premise for an escape room game, and I like the graphics style. But I’m sorry.. you kind of have to check each hour at first playthrough? Feels more like a chore than a game. I’d prefer cryptic clues like maybe a calendar 12h=blabla idk something like that

When you pick up the dirty plates and fling them off the table out of frame, then the game get soft locked. I.e. the music keeps playing but nothing happens anymore

I played the iPhone version way back in the day, nice implementation 👍 Wait.. it’s PuzzleScript? PuzzleScript can do “high-resolution” graphics now?

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Interesting idea but quite a complicated game, it’s not immediately clear which components can or cannot draw a line on. Maybe start with a simple tutorial with fewer component types or more starting points?

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Clever idea, but I found it quite hard to wrap my head around. Maybe a bit too complicated, do you really HAVE to always detonate 2 blocks? idk maybe it could be simpler if you could switch to a cursor for single blocks to detonate?

Nice game, excellent use of the jelly physics 👍 My only comment is that it could use more different eye shapes, stripes etc. so it’s more accessible for people who are color blind