
Is a casual game jam created for CJKT Academy members to explore the world of game development.
Whether you're a designer, developer, artist, storyteller, musician, or simply curious about making games, this jam is an opportunity to experiment, collaborate, and create something playable with others. No previous game development experience is required.
At the end of the jam, every project will be showcased and celebrated together. Whether your game is polished, unfinished, weird, funny, ambitious, or completely unexpected, what matters most is the process of creating it.
So gather a team, try something new, and make something you're proud of!

The purpose of the theme is not to restrict your ideas. It is to give everyone a shared starting point.
Creative constraints often lead to more creative outcomes. Instead of asking "what should we make?", the theme gives you something to react to, interpret, and build upon.
There is no single correct interpretation.
You can explore the theme through:
Some teams may interpret the theme literally. Others may take a more abstract approach. Both are equally valid.
The most important thing is that your game demonstrates a thoughtful connection to the theme in a way that feels meaningful to your team and your project.
To be eligible for review:
Very Disco is about experimentation, learning, and making something together. Whether your game is polished, unfinished, ambitious, chaotic, funny, or completely unexpected, we want to recognize the effort behind it.
To help document our collective game-making journey and provide useful feedback for future jams, each game will also be reviewed and scored across the following aspects:
Games will be reviewed by: TBA
Very Disco is intended to be a welcoming event for all CJKT Academy members.
Please avoid submissions that contain:
Friendly competition is encouraged. Respect for fellow participants is required.
Need a little help getting started? Here are some free resources commonly used by game developers and game jam participants.
Please make sure to check the license before using any third-party asset and provide proper credit in your game's description when required.
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